UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNullDynamicRHIModule Class Reference

#include <NullDrv.h>

+ Inheritance diagram for FNullDynamicRHIModule:

Public Member Functions

virtual bool SupportsDynamicReloading () override
 
virtual bool IsSupported () override
 
virtual FDynamicRHICreateRHI (ERHIFeatureLevel::Type RequestedFeatureLevel=ERHIFeatureLevel::Num) override
 
- Public Member Functions inherited from IDynamicRHIModule
virtual bool IsSupported (ERHIFeatureLevel::Type RequestedFeatureLevel)
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

Implements the NullDrv module as a dynamic RHI providing module.

Member Function Documentation

◆ CreateRHI()

virtual FDynamicRHI * FNullDynamicRHIModule::CreateRHI ( ERHIFeatureLevel::Type  RequestedFeatureLevel = ERHIFeatureLevel::Num)
inlineoverridevirtual

Creates a new instance of the dynamic RHI implemented by the module.

Implements IDynamicRHIModule.

◆ IsSupported()

bool FNullDynamicRHIModule::IsSupported ( )
overridevirtual

Checks whether the RHI is supported by the current system.

Implements IDynamicRHIModule.

◆ SupportsDynamicReloading()

virtual bool FNullDynamicRHIModule::SupportsDynamicReloading ( )
inlineoverridevirtual

Override this to set whether your module is allowed to be unloaded on the fly

Returns
Whether the module supports shutdown separate from the rest of the engine.

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: