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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NullMoviePlayer.h>
Inheritance diagram for FNullGameMoviePlayer:Static Public Member Functions | |
| static void | Create () |
| static void | Destroy () |
| static FNullGameMoviePlayer * | Get () |
Additional Inherited Members | |
Protected Member Functions inherited from TSharedFromThis< FNullGameMoviePlayer > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< FNullGameMoviePlayer > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
An placeholder implementation of the movie player for the editor
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inlinestatic |
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inlineoverridevirtual |
returns the name of the movie currently being played
Implements IGameMoviePlayer.
Implements IGameMoviePlayer.
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inlineoverridevirtual |
Initializes this movie player, creating the startup window and hiding the splash screen. To be called in the launch engine loop.
Implements IGameMoviePlayer.
Implements IGameMoviePlayer.
returns true if the movie being played in the last one in the play list
Implements IGameMoviePlayer.
Called from to check if the game thread is finished loading.
Implements IGameMoviePlayer.
True if the loading screen is currently running (i.e. PlayMovie but no WaitForMovieToFinish has been called).
Implements IGameMoviePlayer.
True if we have either slate widgets or a movie to show.
Implements IGameMoviePlayer.
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inlineoverridevirtual |
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inlineoverridevirtual |
Implements IGameMoviePlayer.
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inlineoverridevirtual |
Implements IGameMoviePlayer.
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inlineoverridevirtual |
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inlineoverridevirtual |
Called before playing a movie if the loading screen has not been prepared.
Implements IGameMoviePlayer.
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inlineoverridevirtual |
Passes the loading screen window back to the game to use. For use by the launch engine loop only.
Implements IGameMoviePlayer.
Play any early start up movies that have been set up
Implements IGameMoviePlayer.
Starts playing the movie given the last FLoadingScreenAttributes passed in
Implements IGameMoviePlayer.
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inlineoverridevirtual |
IGameMoviePlayer Interface
Implements IGameMoviePlayer.
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inlineoverridevirtual |
Allows for a slate overlay widget to be set after playback.
Implements IGameMoviePlayer.
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inlineoverridevirtual |
Passes in a slate loading screen UI, movie paths, and any additional data.
Implements IGameMoviePlayer.
Sets up an FLoadingScreenAttributes from the game's engine.ini, then calls the virtual SetupLoadingScreen.
Implements IGameMoviePlayer.
Shutsdown the movie player.
Implements IGameMoviePlayer.
Stops the currently playing movie, if any.
Implements IGameMoviePlayer.
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inlineoverridevirtual |
Call only on the game thread. Spins this thread until the movie stops. If bAllowEngineTick is true, the engine tick may run inside here
Implements IGameMoviePlayer.
This function shouild return true if the movie will auto-complete the sequence when background loading has finished
Implements IGameMoviePlayer.