UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLGeometryShader Member List

This is the complete list of members for FOpenGLGeometryShader, including all inherited members.

AddRef() constFRHIResourceinline
BindingsFOpenGLShader
bUsesProgrammableBlendingFOpenGLShader
Compile(GLenum TypeEnum)FOpenGLShaderprotected
ConditionalyCompile()FOpenGLGeometryShader
DebugFRHIShader
DebugSRVTypeValidationDataFRHIShader
DebugStrideValidationDataFRHIShader
DebugUAVTypeValidationDataFRHIShader
DebugUBSizeValidationDataFRHIShader
DisableLifetimeExtension()FRHIResourceinline
FOpenGLGeometryShader(TArrayView< const uint8 > Code, const FSHAHash &Hash)FOpenGLGeometryShader
FOpenGLShader(TArrayView< const uint8 > Code, const FSHAHash &Hash, GLenum TypeEnum, FShaderResourceTable &SRT, FRHIShader *RHIShader)FOpenGLShader
FrequencyFOpenGLGeometryShaderstatic
FRHIGeometryShader()FRHIGeometryShaderinline
FRHIGraphicsShader(ERHIResourceType InResourceType, EShaderFrequency InFrequency)FRHIGraphicsShaderinlineexplicit
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIShader()=deleteFRHIShader
FRHIShader(ERHIResourceType InResourceType, EShaderFrequency InFrequency)FRHIShaderinline
GetFrequency() constFRHIShaderinline
GetHash() constFRHIShaderinline
GetOwnerName() constFRHIResourceinline
GetRefCount() constFRHIResourceinline
GetShaderName() constFRHIShaderinline
GetShaderResourceTable() constFRHIShaderDatainline
GetStaticSlots() constFRHIShaderDatainline
GetType() constFRHIResourceinline
GetUniformBufferName(uint32 Index) constFRHIShaderinline
HasNoDerivativeOps() constFRHIShaderinline
HasShaderBundleUsage() constFRHIShaderinline
HasShaderName() constFRHIShaderinline
IsValid() constFRHIResourceinline
Release() constFRHIResourceinline
ResourceFOpenGLShader
SerializeShaderResourceTable(FArchive &Ar)FRHIShaderDatainline
SetHash(const FSHAHash &InHash)FRHIShaderinline
SetNoDerivativeOps(bool bValue)FRHIShaderinline
SetOwnerName(FName InOwnerName)FRHIResourceinline
SetShaderBundleUsage(bool bValue)FRHIShaderinline
ShaderCodeKeyFOpenGLShader
ShaderNameFRHIShader
ShaderResourceTableFRHIShaderDataprotected
StaticSlotsFRHIShaderDataprotected
UniformBufferNamesFRHIShader
UniformBuffersCopyInfoFOpenGLShader
~FOpenGLShader()FOpenGLShaderinline
~FRHIResource()FRHIResourceprotectedvirtual