UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLGeometryShader Class Reference

#include <OpenGLShaderResources.h>

+ Inheritance diagram for FOpenGLGeometryShader:

Public Member Functions

 FOpenGLGeometryShader (TArrayView< const uint8 > Code, const FSHAHash &Hash)
 
void ConditionalyCompile ()
 
- Public Member Functions inherited from FRHIGeometryShader
 FRHIGeometryShader ()
 
- Public Member Functions inherited from FRHIGraphicsShader
 FRHIGraphicsShader (ERHIResourceType InResourceType, EShaderFrequency InFrequency)
 
- Public Member Functions inherited from FRHIShader
void SetHash (const FSHAHash &InHash)
 
const FSHAHashGetHash () const
 
bool HasShaderName () const
 
const TCHARGetShaderName () const
 
FString GetUniformBufferName (uint32 Index) const
 
 FRHIShader ()=delete
 
 FRHIShader (ERHIResourceType InResourceType, EShaderFrequency InFrequency)
 
EShaderFrequency GetFrequency () const
 
void SetNoDerivativeOps (bool bValue)
 
bool HasNoDerivativeOps () const
 
void SetShaderBundleUsage (bool bValue)
 
bool HasShaderBundleUsage () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 
- Public Member Functions inherited from FRHIShaderData
const FShaderResourceTableGetShaderResourceTable () const
 
const TArray< FUniformBufferStaticSlot > & GetStaticSlots () const
 
void SerializeShaderResourceTable (FArchive &Ar)
 
- Public Member Functions inherited from FOpenGLShader
 FOpenGLShader (TArrayView< const uint8 > Code, const FSHAHash &Hash, GLenum TypeEnum, FShaderResourceTable &SRT, FRHIShader *RHIShader)
 
 ~FOpenGLShader ()
 

Static Public Attributes

static constexpr EShaderFrequency Frequency = SF_Geometry
 

Additional Inherited Members

- Public Attributes inherited from FRHIShader
struct { 
 
   FString   ShaderName 
 
   TArray< FName >   UniformBufferNames 
 
Debug 
 
TArray< FShaderCodeValidationStrideDebugStrideValidationData
 
TArray< FShaderCodeValidationTypeDebugSRVTypeValidationData
 
TArray< FShaderCodeValidationTypeDebugUAVTypeValidationData
 
TArray< FShaderCodeValidationUBSizeDebugUBSizeValidationData
 
- Public Attributes inherited from FOpenGLShader
GLuint Resource = 0
 
FOpenGLShaderBindings Bindings
 
TArray< CrossCompiler::FUniformBufferCopyInfoUniformBuffersCopyInfo
 
FOpenGLCompiledShaderKey ShaderCodeKey
 
bool bUsesProgrammableBlending = false
 
- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 
- Protected Member Functions inherited from FOpenGLShader
void Compile (GLenum TypeEnum)
 
- Protected Attributes inherited from FRHIShaderData
FShaderResourceTable ShaderResourceTable
 
TArray< FUniformBufferStaticSlotStaticSlots
 

Constructor & Destructor Documentation

◆ FOpenGLGeometryShader()

FOpenGLGeometryShader::FOpenGLGeometryShader ( TArrayView< const uint8 Code,
const FSHAHash Hash 
)

Member Function Documentation

◆ ConditionalyCompile()

void FOpenGLGeometryShader::ConditionalyCompile ( )

Member Data Documentation

◆ Frequency

constexpr EShaderFrequency FOpenGLGeometryShader::Frequency = SF_Geometry
staticconstexpr

The documentation for this class was generated from the following files: