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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <OpenGLShaderResources.h>
Public Member Functions | |
| FArchive & | Serialize (FArchive &Ar, FShaderResourceTable &ShaderResourceTable) |
Shader binding information.
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inline |
| CrossCompiler::FShaderBindingInOutMask FOpenGLShaderBindings::InOutMask |
| TArray<FOpenGLShaderVarying> FOpenGLShaderBindings::InputVaryings |
| uint8 FOpenGLShaderBindings::NumSamplers = 0 |
| uint8 FOpenGLShaderBindings::NumUAVs = 0 |
| uint8 FOpenGLShaderBindings::NumUniformBuffers = 0 |
| TArray<FOpenGLShaderVarying> FOpenGLShaderBindings::OutputVaryings |
| TArray<CrossCompiler::FPackedArrayInfo> FOpenGLShaderBindings::PackedGlobalArrays |
| TArray<TArray<CrossCompiler::FPackedArrayInfo> > FOpenGLShaderBindings::PackedUniformBuffers |
| FSHAHash FOpenGLShaderBindings::VaryingHash |