UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLTextureDesc Class Reference

#include <OpenGLResources.h>

+ Inheritance diagram for FOpenGLTextureDesc:

Public Member Functions

 FOpenGLTextureDesc (FRHITextureDesc const &InDesc)
 

Public Attributes

GLenum Target = GL_NONE
 
GLenum Attachment = GL_NONE
 
uint32 MemorySize = 0
 
uint8 bCubemap: 1
 
uint8 bArrayTexture: 1
 
uint8 bStreamable: 1
 
uint8 bDepthStencil: 1
 
uint8 bCanCreateAsEvicted: 1
 
uint8 bIsPowerOfTwo: 1
 
uint8 bMultisampleRenderbuffer: 1
 

Constructor & Destructor Documentation

◆ FOpenGLTextureDesc()

FOpenGLTextureDesc::FOpenGLTextureDesc ( FRHITextureDesc const &  InDesc)

Member Data Documentation

◆ Attachment

GLenum FOpenGLTextureDesc::Attachment = GL_NONE

◆ bArrayTexture

uint8 FOpenGLTextureDesc::bArrayTexture

◆ bCanCreateAsEvicted

uint8 FOpenGLTextureDesc::bCanCreateAsEvicted

◆ bCubemap

uint8 FOpenGLTextureDesc::bCubemap

◆ bDepthStencil

uint8 FOpenGLTextureDesc::bDepthStencil

◆ bIsPowerOfTwo

uint8 FOpenGLTextureDesc::bIsPowerOfTwo

◆ bMultisampleRenderbuffer

uint8 FOpenGLTextureDesc::bMultisampleRenderbuffer

◆ bStreamable

uint8 FOpenGLTextureDesc::bStreamable

◆ MemorySize

uint32 FOpenGLTextureDesc::MemorySize = 0

◆ Target

GLenum FOpenGLTextureDesc::Target = GL_NONE

The documentation for this class was generated from the following files: