UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLUnorderedAccessView Member List

This is the complete list of members for FOpenGLUnorderedAccessView, including all inherited members.

AddRef() constFRHIResourceinline
BufferResourceFOpenGLUnorderedAccessView
DisableLifetimeExtension()FRHIResourceinline
FOpenGLUnorderedAccessView(FRHICommandListBase &RHICmdList, FRHIViewableResource *Resource, FRHIViewDesc const &ViewDesc)FOpenGLUnorderedAccessView
FormatFOpenGLUnorderedAccessView
FRHIResource(ERHIResourceType InResourceType)FRHIResource
FRHIUnorderedAccessView(FRHIViewableResource *InResource, FRHIViewDesc const &InViewDesc)FRHIUnorderedAccessViewinlineexplicit
FRHIView(ERHIResourceType InResourceType, FRHIViewableResource *InResource, FRHIViewDesc const &InViewDesc)FRHIViewinline
GetBaseResource() constFOpenGLUnorderedAccessView
GetBindlessHandle() constFRHIViewinlinevirtual
GetBuffer() constFRHIViewinline
GetBufferSize() constFOpenGLUnorderedAccessViewinline
GetDesc() constFRHIViewinline
GetLayer() constFOpenGLUnorderedAccessViewinline
GetNextLink() constTLinkedListBase< ContainerType, ElementType, IteratorType >inline
GetOwnerName() constFRHIResourceinline
GetPrevLink() constTLinkedListBase< ContainerType, ElementType, IteratorType >inline
GetRefCount() constFRHIResourceinline
GetResource() constFRHIViewinline
GetTexture() constFRHIViewinline
GetType() constFRHIResourceinline
IsBuffer() constFRHIViewinline
IsLayered() constFOpenGLUnorderedAccessViewinline
IsLinked()TLinkedListBase< ContainerType, ElementType, IteratorType >inline
IsTexture() constFRHIViewinline
IsValid() constFRHIResourceinline
LevelFOpenGLUnorderedAccessView
LinkAfter(ContainerType *After)TLinkedListBase< ContainerType, ElementType, IteratorType >inline
LinkBefore(ContainerType *Before)TLinkedListBase< ContainerType, ElementType, IteratorType >inline
LinkHead(ContainerType *&Head)TLinkedListBase< ContainerType, ElementType, IteratorType >inline
LinkReplace(ContainerType *Replace)TLinkedListBase< ContainerType, ElementType, IteratorType >inline
Next()TLinkedListBase< ContainerType, ElementType, IteratorType >inline
Release() constFRHIResourceinline
ResourceFOpenGLUnorderedAccessView
SetOwnerName(FName InOwnerName)FRHIResourceinline
TConstIterator typedefTLinkedListBase< ContainerType, ElementType, IteratorType >
TIntrusiveLinkedList()TIntrusiveLinkedList< FOpenGLView >inline
TIterator typedefTLinkedListBase< ContainerType, ElementType, IteratorType >
TLinkedListBase()TLinkedListBase< ContainerType, ElementType, IteratorType >inline
Unlink()TLinkedListBase< ContainerType, ElementType, IteratorType >inline
UnrealFormatFOpenGLUnorderedAccessView
UpdateView() overrideFOpenGLUnorderedAccessViewvirtual
ViewDescFRHIViewprotected
~FOpenGLUnorderedAccessView()FOpenGLUnorderedAccessViewvirtual
~FRHIResource()FRHIResourceprotectedvirtual