#include <OpenGLResources.h>
◆ FOpenGLUnorderedAccessView()
◆ ~FOpenGLUnorderedAccessView()
| FOpenGLUnorderedAccessView::~FOpenGLUnorderedAccessView |
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virtual |
◆ GetBaseResource()
◆ GetBufferSize()
| uint32 FOpenGLUnorderedAccessView::GetBufferSize |
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const |
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inline |
◆ GetLayer()
| GLint FOpenGLUnorderedAccessView::GetLayer |
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const |
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inline |
◆ IsLayered()
| bool FOpenGLUnorderedAccessView::IsLayered |
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const |
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inline |
◆ UpdateView()
| void FOpenGLUnorderedAccessView::UpdateView |
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overridevirtual |
◆ BufferResource
| GLuint FOpenGLUnorderedAccessView::BufferResource = 0 |
◆ Format
| GLenum FOpenGLUnorderedAccessView::Format = 0 |
◆ Level
| uint8 FOpenGLUnorderedAccessView::Level = 0 |
◆ Resource
| GLuint FOpenGLUnorderedAccessView::Resource = 0 |
◆ UnrealFormat
| uint8 FOpenGLUnorderedAccessView::UnrealFormat = 0 |
The documentation for this class was generated from the following files: