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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IPlatformFilePak.h>
Inheritance diagram for FPakFile::FFilenameIterator:Public Member Functions | |
| FFilenameIterator (const FPakFile &InPakFile, bool bInIncludeDeleted=false) | |
| PAKFILE_API const FString & | Filename () const |
Public Member Functions inherited from FPakFile::FBaseIterator | |
| FBaseIterator (FBaseIterator &&)=default | |
| FBaseIterator & | operator= (FBaseIterator &&)=default |
| FBaseIterator (const FBaseIterator &)=delete | |
| FBaseIterator & | operator= (const FBaseIterator &)=delete |
| PAKFILE_API FBaseIterator & | operator++ () |
| PAKFILE_API | operator bool () const |
| PAKFILE_API bool | operator! () const |
| PAKFILE_API const FPakEntry & | Info () const |
| PAKFILE_API bool | HasFilename () const |
Additional Inherited Members | |
Protected Member Functions inherited from FPakFile::FBaseIterator | |
| PAKFILE_API | FBaseIterator (const FPakFile &InPakFile, bool bInIncludeDeleted, bool bUsePathHash) |
| PAKFILE_API | ~FBaseIterator () |
| PAKFILE_API const FString & | Filename () const |
| PAKFILE_API FPakEntryLocation | GetPakEntryIndex () const |
Iterator class used to iterate over just the files in the pak for which we have filenames.
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inline |
Constructor.
| InPakFile | Pak file to iterate. |
| const FString & FPakFile::FBaseIterator::Filename | ( | ) | const |
Return the current filename, as the RelativePath from the MountPoint. Only available when using the FDirectoryIndex, otherwise always returns empty string. Invalid to call unless the iterator is currently valid.