| DebugRender(IStateStreamDebugRenderer &Renderer) override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Edit(uint32 HandleId, double TimeFactor) | TStateStream< FParticleSystemStateStreamSettingsCascade > | protected |
| FDynamicState typedef | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| FHandle typedef | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| FParticleSystemStateStreamCascade(FSceneInterface &InScene) | FParticleSystemStateStreamCascade | |
| FStaticState typedef | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| FUserDataType typedef | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| Game_AddRef(uint32 HandleId) override final | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_BeginTick() override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_CreateInstance(const FStaticState &Ss, const FDynamicState &Ds) override final | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_Edit(uint32 HandleId, double TimeFactor, uint64 UserData) override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_EndTick(StateStreamTime AbsoluteTime) override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_Exit() override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_GetVoidPointer() override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_Release(uint32 HandleId) override final | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Game_Update(uint32 HandleId, const void *Ds, double TimeFactor, uint64 UserData) override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| GetDebugName() override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| GetId() override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| GetUsedDynamicstatesCount() const | TStateStream< FParticleSystemStateStreamSettingsCascade > | inline |
| GetUsedInstancesCount() const | TStateStream< FParticleSystemStateStreamSettingsCascade > | inline |
| Id enum value | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| InterfaceType typedef | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| Render_Exit() override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Render_GarbageCollect() override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Render_GetDynamicState(const FHandle &Handle) | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| Render_GetUserData(uint32 HandleId) override final | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| Render_GetUserData(const FHandle &Handle) | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| TStateStream< FParticleSystemStateStreamSettingsCascade >::Render_OnCreate(const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData, bool IsDestroyedInSameFrame) | TStateStream< FParticleSystemStateStreamSettingsCascade > | inlinevirtual |
| Render_OnCreateInline(const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData, bool IsDestroyedInSameFrame) | TStateStream< FParticleSystemStateStreamSettingsCascade > | inline |
| TStateStream< FParticleSystemStateStreamSettingsCascade >::Render_OnDestroy(const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) | TStateStream< FParticleSystemStateStreamSettingsCascade > | inlinevirtual |
| Render_OnDestroyInline(const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) | TStateStream< FParticleSystemStateStreamSettingsCascade > | inline |
| TStateStream< FParticleSystemStateStreamSettingsCascade >::Render_OnUpdate(const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) | TStateStream< FParticleSystemStateStreamSettingsCascade > | inlinevirtual |
| Render_OnUpdateInline(const FStaticState &Ss, const FDynamicState &Ds, FUserDataType *&UserData) | TStateStream< FParticleSystemStateStreamSettingsCascade > | inline |
| Render_Update(StateStreamTime AbsoluteTime) override | TStateStream< FParticleSystemStateStreamSettingsCascade > | virtual |
| TStateStream()=default | TStateStream< FParticleSystemStateStreamSettingsCascade > | |
| Update(uint32 HandleId, const InDynamicState &Ds, double TimeFactor) | TStateStream< FParticleSystemStateStreamSettingsCascade > | protected |
| ~IStateStream() | IStateStream | inlinevirtual |
| ~TStateStream()=default | TStateStream< FParticleSystemStateStreamSettingsCascade > | |