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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneManagement.h>
Inheritance diagram for FPerObjectProjectedShadowInitializer:Additional Inherited Members | |
Public Member Functions inherited from FProjectedShadowInitializer | |
| FProjectedShadowInitializer () | |
| bool | IsCachedShadowValid (const FProjectedShadowInitializer &CachedShadow) const |
Public Attributes inherited from FProjectedShadowInitializer | |
| FVector | PreShadowTranslation |
| FMatrix | WorldToLight |
| FVector2D | Scales |
| FBoxSphereBounds | SubjectBounds |
| FVector4 | WAxis |
| float | MinLightW |
| float | MaxDistanceToCastInLightW |
Information needed to create a per-object projected shadow.