![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <PhysicsPublic.h>
Public Member Functions | |
| ~FPhysCommandHandler () | |
| void ENGINE_API | Flush () |
| bool ENGINE_API | HasPendingCommands () |
Container used for physics tasks that need to be deferred from GameThread. This is not safe for general purpose multi-therading
| FPhysCommandHandler::~FPhysCommandHandler | ( | ) |
| void FPhysCommandHandler::Flush | ( | ) |
Executes pending commands and clears buffer
| bool FPhysCommandHandler::HasPendingCommands | ( | ) |