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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPinDeletionQueue:Public Member Functions | |
| virtual void | Tick (float DeltaTime) override |
| virtual bool | IsTickable () const override |
| virtual TStatId | GetStatId () const |
| virtual | ~FPinDeletionQueue ()=default |
Public Member Functions inherited from FTickableGameObject | |
| UE_NONCOPYABLE (FTickableGameObject) | |
| ENGINE_API | FTickableGameObject (ETickableTickType StartingTickType=ETickableTickType::NewObject) |
| virtual ENGINE_API | ~FTickableGameObject () |
| virtual bool | IsTickableWhenPaused () const |
| virtual bool | IsTickableInEditor () const |
| virtual UWorld * | GetTickableGameObjectWorld () const |
| ENGINE_API void | SetTickableTickType (ETickableTickType NewTickType) |
Public Member Functions inherited from FTickableObjectBase | |
| virtual ETickableTickType | GetTickableTickType () const |
| virtual bool | IsAllowedToTick () const |
Static Public Member Functions | |
| static FPinDeletionQueue * | Get () |
| static void | Add (UEdGraphPin *PinToDelete) |
Static Public Member Functions inherited from FTickableGameObject | |
| static ENGINE_API void | TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) |
Additional Inherited Members | |
Static Protected Member Functions inherited from FTickableObjectBase | |
| static ENGINE_API void | SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc) |
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return the stat id to use for this tickable
Implements FTickableObjectBase.
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object should be conditionally ticked.
Reimplemented from FTickableObjectBase.
Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.
| DeltaTime | Game time passed since the last call. |
Implements FTickableObjectBase.