UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPinDeletionQueue Class Reference
+ Inheritance diagram for FPinDeletionQueue:

Public Member Functions

virtual void Tick (float DeltaTime) override
 
virtual bool IsTickable () const override
 
virtual TStatId GetStatId () const
 
virtual ~FPinDeletionQueue ()=default
 
- Public Member Functions inherited from FTickableGameObject
 UE_NONCOPYABLE (FTickableGameObject)
 
ENGINE_API FTickableGameObject (ETickableTickType StartingTickType=ETickableTickType::NewObject)
 
virtual ENGINE_API ~FTickableGameObject ()
 
virtual bool IsTickableWhenPaused () const
 
virtual bool IsTickableInEditor () const
 
virtual UWorldGetTickableGameObjectWorld () const
 
ENGINE_API void SetTickableTickType (ETickableTickType NewTickType)
 
- Public Member Functions inherited from FTickableObjectBase
virtual ETickableTickType GetTickableTickType () const
 
virtual bool IsAllowedToTick () const
 

Static Public Member Functions

static FPinDeletionQueueGet ()
 
static void Add (UEdGraphPin *PinToDelete)
 
- Static Public Member Functions inherited from FTickableGameObject
static ENGINE_API void TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds)
 

Additional Inherited Members

- Static Protected Member Functions inherited from FTickableObjectBase
static ENGINE_API void SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc)
 

Constructor & Destructor Documentation

◆ ~FPinDeletionQueue()

virtual FPinDeletionQueue::~FPinDeletionQueue ( )
virtualdefault

Member Function Documentation

◆ Add()

static void FPinDeletionQueue::Add ( UEdGraphPin PinToDelete)
inlinestatic

◆ Get()

static FPinDeletionQueue * FPinDeletionQueue::Get ( )
inlinestatic

◆ GetStatId()

virtual TStatId FPinDeletionQueue::GetStatId ( ) const
inlinevirtual

return the stat id to use for this tickable

Implements FTickableObjectBase.

◆ IsTickable()

virtual bool FPinDeletionQueue::IsTickable ( ) const
inlineoverridevirtual

Virtual that can be overloaded by the inheriting class. It is used to determine whether an object should be conditionally ticked.

Returns
true if object is ready to be ticked, false otherwise.

Reimplemented from FTickableObjectBase.

◆ Tick()

virtual void FPinDeletionQueue::Tick ( float  DeltaTime)
inlineoverridevirtual

Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.

Parameters
DeltaTimeGame time passed since the last call.

Implements FTickableObjectBase.


The documentation for this class was generated from the following file: