UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPortalUserLoginProxy Class Reference
+ Inheritance diagram for FPortalUserLoginProxy:

Public Member Functions

virtual ~FPortalUserLoginProxy ()
 
virtual bool IsAvailable () const override
 
virtual TAsyncResult< boolPromptUserForSignIn () override
 
- Public Member Functions inherited from IPortalUserLogin
virtual ~IPortalUserLogin ()
 
- Public Member Functions inherited from IPortalService
virtual ~IPortalService ()
 

Constructor & Destructor Documentation

◆ ~FPortalUserLoginProxy()

virtual FPortalUserLoginProxy::~FPortalUserLoginProxy ( )
inlinevirtual

Member Function Documentation

◆ IsAvailable()

virtual bool FPortalUserLoginProxy::IsAvailable ( ) const
inlineoverridevirtual

Implements IPortalService.

◆ PromptUserForSignIn()

virtual TAsyncResult< bool > FPortalUserLoginProxy::PromptUserForSignIn ( )
inlineoverridevirtual

Requests that the portal come to the front and ask the user to sign-in.

If a user is already signed into the Portal then a prompt may ask the existing user if they want to sign-out, especially if they have on going installations or downloads. The user may opt to not sign-out if this happens.

Returns
whether the portal successfully received and handled your request. Note this doesn't mean that the user signed-in successfully or even that the existing user signed-out. It simply means that the Portal attempted to prompt the user for sign-in.

Implements IPortalUserLogin.


The documentation for this class was generated from the following file: