UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Public Member Functions
|
List of all members
FPositionVertexData Class Reference
Inheritance diagram for FPositionVertexData:
Public Member Functions
FPositionVertexData
(
bool
InNeedsCPUAccess
=
false
)
Public Member Functions inherited from
TStaticMeshVertexData< FPositionVertex >
TStaticMeshVertexData
(
bool
InNeedsCPUAccess
=
false
)
void
ResizeBuffer
(
uint32
NumVertices,
EResizeBufferFlags
BufferFlags
=
EResizeBufferFlags::None
)
override
void
Empty
(
uint32
NumVertices)
override
bool
IsValidIndex
(
uint32
Index
)
override
uint32
GetStride
() const
override
uint8
*
GetDataPointer
()
override
FResourceArrayInterface
*
GetResourceArray
()
override
const
FResourceArrayInterface
*
GetResourceArray
() const
void
Serialize
(
FArchive
&Ar,
bool
bForcePerElementSerialization
=
false
)
override
void
Assign
(const
TArray
<
FPositionVertex
> &
Other
)
SIZE_T
GetResourceSize
() const
override
virtual
int32
Num
() const
override
bool
GetAllowCPUAccess
() const
override
void
OverrideFreezeSizeAndAlignment
(
int64
&
Size
,
int32
&Alignment) const
override
Public Member Functions inherited from
FStaticMeshVertexDataInterface
virtual
~FStaticMeshVertexDataInterface
()
Detailed Description
The implementation of the static mesh position-only vertex data storage type.
Constructor & Destructor Documentation
◆
FPositionVertexData()
FPositionVertexData::FPositionVertexData
(
bool
InNeedsCPUAccess
=
false
)
inline
The documentation for this class was generated from the following file:
Engine/Source/Runtime/Engine/Private/
PositionVertexBuffer.cpp
FPositionVertexData
Generated by
1.9.8