UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGBuffer Member List

This is the complete list of members for FRDGBuffer, including all inherited members.

AccessModeStateFRDGViewableResourceprotected
AcquirePassFRDGViewableResourceprotected
AliasingOverlapsFRDGViewableResourceprotected
bClobberedFRDGViewableResourceprotected
bCollectForAllocateFRDGViewableResourceprotected
bExternalFRDGViewableResourceprotected
bExtractedFRDGViewableResourceprotected
bForceNonTransientFRDGViewableResourceprotected
bProducedFRDGViewableResourceprotected
bQueuedForUploadFRDGViewableResourceprotected
bSkipLastTransitionFRDGViewableResourceprotected
bSplitFirstTransitionFRDGViewableResourceprotected
bTransientFRDGViewableResourceprotected
DefaultEpilogueAccessFRDGViewableResourceprotectedstatic
DescFRDGBuffer
DiscardPassFRDGViewableResourceprotected
EAccessMode enum nameFRDGViewableResourceprotected
EpilogueAccessFRDGViewableResourceprotected
ETransientExtractionHint enum nameFRDGViewableResourceprotected
FirstPassFRDGViewableResourceprotected
FlagsFRDGBuffer
FRDGResource(const FRDGResource &)=deleteFRDGResource
FRDGResource(const TCHAR *InName)FRDGResourceinlineprotected
FRDGViewableResource(const TCHAR *InName, ERDGViewableResourceType InType, bool bSkipTracking, bool bImmediateFirstBarrier)FRDGViewableResourceprotected
GetHandle() constFRDGBufferinline
GetIndirectRHICallBuffer() constFRDGBufferinline
GetRHI() constFRDGBufferinline
GetSize() constFRDGBufferinline
GetStride() constFRDGBufferinline
HasBeenProduced() constFRDGViewableResourceinline
HasRHI() constFRDGResourceinlineprotected
IsCulled() constFRDGBufferinline
IsCullRoot() constFRDGViewableResourceinlineprotected
IsDebugNameHeapAllocated() constFRDGViewableResourceinline
IsExternal() constFRDGViewableResourceinline
IsExtracted() constFRDGViewableResourceinline
LastPassesFRDGViewableResourceprotected
MarkResourceAsUsed()FRDGResourcevirtual
NameFRDGResource
PassStateIndexFRDGViewableResourceprotected
ReferenceCountFRDGViewableResourceprotected
ResourceRHIFRDGResourceprotected
SetOwnerName(const FName &InOwnerName)FRDGViewableResourceinline
StaticTypeFRDGBufferstatic
TransientExtractionHintFRDGViewableResourceprotected
TypeFRDGViewableResource
ValidateRHIAccess() constFRDGResourceprotected
~FRDGResource()=defaultFRDGResourcevirtual