#include <RenderGraphResources.h>
◆ FRDGResource() [1/2]
◆ ~FRDGResource()
| virtual FRDGResource::~FRDGResource |
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virtualdefault |
◆ FRDGResource() [2/2]
| FRDGResource::FRDGResource |
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const TCHAR * |
InName | ) |
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inlineprotected |
◆ GetRHI()
◆ GetRHIUnchecked()
◆ HasRHI()
| bool FRDGResource::HasRHI |
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const |
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inlineprotected |
◆ MarkResourceAsUsed()
The following methods may only be called during pass execution.
Marks this resource as actually used by a resource. This is to track what dependencies on pass was actually unnecessary.
Reimplemented in FRDGUniformBuffer.
◆ ValidateRHIAccess()
◆ Name
| const TCHAR* const FRDGResource::Name = nullptr |
◆ ResourceRHI
The documentation for this class was generated from the following file: