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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RenderGraphResources.h>
Inheritance diagram for FRDGUniformBuffer:Public Member Functions | |
| virtual RENDERCORE_API | ~FRDGUniformBuffer () |
| const FRDGParameterStruct & | GetParameters () const |
| const TCHAR * | GetLayoutName () const |
| RENDERCORE_API void | MarkResourceAsUsed () override |
| The following methods may only be called during pass execution. | |
| FRHIUniformBuffer * | GetRHI () const |
| The following methods may only be called during pass execution. | |
Public Member Functions inherited from FRDGResource | |
| FRDGResource (const FRDGResource &)=delete | |
| virtual | ~FRDGResource ()=default |
| FRHIResource * | GetRHI () const |
Protected Member Functions | |
| template<typename TParameterStruct > | |
| FRDGUniformBuffer (const TParameterStruct *InParameters, const TCHAR *InName) | |
Protected Member Functions inherited from FRDGResource | |
| FRDGResource (const TCHAR *InName) | |
| FRHIResource * | GetRHIUnchecked () const |
| bool | HasRHI () const |
| RENDERCORE_API void | ValidateRHIAccess () const |
Additional Inherited Members | |
Public Attributes inherited from FRDGResource | |
| const TCHAR *const | Name = nullptr |
Protected Attributes inherited from FRDGResource | |
| FRHIResource * | ResourceRHI = nullptr |
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virtualdefault |
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inlineexplicitprotected |
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inline |
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inline |
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inline |
The following methods may only be called during pass execution.
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overridevirtual |
The following methods may only be called during pass execution.
Marks this resource as actually used by a resource. This is to track what dependencies on pass was actually unnecessary.
Reimplemented from FRDGResource.