#include <ShaderParameterMacros.h>
◆ FRDGUniformBufferBinding() [1/2]
| FRDGUniformBufferBinding::FRDGUniformBufferBinding |
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default |
◆ FRDGUniformBufferBinding() [2/2]
◆ GetBindingFlags()
◆ GetUniformBuffer()
◆ IsShader()
| bool FRDGUniformBufferBinding::IsShader |
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const |
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inline |
◆ IsStatic()
| bool FRDGUniformBufferBinding::IsStatic |
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const |
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inline |
◆ operator bool()
| FRDGUniformBufferBinding::operator bool |
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const |
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inline |
◆ operator->()
The documentation for this class was generated from the following file: