UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGUniformBufferBinding Class Reference

#include <ShaderParameterMacros.h>

+ Inheritance diagram for FRDGUniformBufferBinding:

Public Member Functions

 FRDGUniformBufferBinding ()=default
 
FRDGUniformBufferGetUniformBuffer () const
 
EUniformBufferBindingFlags GetBindingFlags () const
 
bool IsStatic () const
 
bool IsShader () const
 
 operator bool () const
 
FRDGUniformBufferoperator-> () const
 

Protected Member Functions

 FRDGUniformBufferBinding (FRDGUniformBuffer *InUniformBuffer, EUniformBufferBindingFlags InBindingFlags)
 

Constructor & Destructor Documentation

◆ FRDGUniformBufferBinding() [1/2]

FRDGUniformBufferBinding::FRDGUniformBufferBinding ( )
default

◆ FRDGUniformBufferBinding() [2/2]

FRDGUniformBufferBinding::FRDGUniformBufferBinding ( FRDGUniformBuffer InUniformBuffer,
EUniformBufferBindingFlags  InBindingFlags 
)
inlineprotected

Member Function Documentation

◆ GetBindingFlags()

EUniformBufferBindingFlags FRDGUniformBufferBinding::GetBindingFlags ( ) const
inline

◆ GetUniformBuffer()

FRDGUniformBuffer * FRDGUniformBufferBinding::GetUniformBuffer ( ) const
inline

◆ IsShader()

bool FRDGUniformBufferBinding::IsShader ( ) const
inline

◆ IsStatic()

bool FRDGUniformBufferBinding::IsStatic ( ) const
inline

◆ operator bool()

FRDGUniformBufferBinding::operator bool ( ) const
inline

◆ operator->()

FRDGUniformBuffer * FRDGUniformBufferBinding::operator-> ( ) const
inline

The documentation for this class was generated from the following file: