#include <LumenViewState.h>
◆ CellSize
| float FRadianceCacheClipmap::CellSize |
◆ Center
| FVector FRadianceCacheClipmap::Center |
◆ CornerTranslatedWorldSpace
| FVector3f FRadianceCacheClipmap::CornerTranslatedWorldSpace |
◆ CornerWorldSpace
| FVector3d FRadianceCacheClipmap::CornerWorldSpace |
◆ Extent
| float FRadianceCacheClipmap::Extent |
◆ ProbeTMin
| float FRadianceCacheClipmap::ProbeTMin |
◆ VolumeUVOffset
| FVector FRadianceCacheClipmap::VolumeUVOffset |
Offset applied to UVs so that only new or dirty areas of the volume texture have to be updated.
The documentation for this class was generated from the following file: