UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReflectionTemporalState Class Reference

#include <LumenViewState.h>

Public Member Functions

void SafeRelease ()
 
uint64 GetGPUSizeBytes (bool bLogSizes) const
 

Public Attributes

TRefCountPtr< IPooledRenderTargetSpecularAndSecondMomentHistory
 
TRefCountPtr< IPooledRenderTargetNumFramesAccumulatedHistory
 
TRefCountPtr< IPooledRenderTargetLayerSceneDepthHistory
 
TRefCountPtr< IPooledRenderTargetLayerSceneNormalHistory
 
uint32 HistoryFrameIndex = 0
 
FIntRect HistoryViewRect = FIntRect(0, 0, 0, 0)
 
FVector4f HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f)
 
FVector4f HistoryUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)
 
FVector4f HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)
 
FVector4f HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)
 

Member Function Documentation

◆ GetGPUSizeBytes()

uint64 FReflectionTemporalState::GetGPUSizeBytes ( bool  bLogSizes) const

◆ SafeRelease()

void FReflectionTemporalState::SafeRelease ( )
inline

Member Data Documentation

◆ HistoryBufferSizeAndInvSize

FVector4f FReflectionTemporalState::HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)

◆ HistoryFrameIndex

uint32 FReflectionTemporalState::HistoryFrameIndex = 0

◆ HistoryGatherUVMinMax

FVector4f FReflectionTemporalState::HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)

◆ HistoryScreenPositionScaleBias

FVector4f FReflectionTemporalState::HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f)

◆ HistoryUVMinMax

FVector4f FReflectionTemporalState::HistoryUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f)

◆ HistoryViewRect

FIntRect FReflectionTemporalState::HistoryViewRect = FIntRect(0, 0, 0, 0)

◆ LayerSceneDepthHistory

TRefCountPtr<IPooledRenderTarget> FReflectionTemporalState::LayerSceneDepthHistory

◆ LayerSceneNormalHistory

TRefCountPtr<IPooledRenderTarget> FReflectionTemporalState::LayerSceneNormalHistory

◆ NumFramesAccumulatedHistory

TRefCountPtr<IPooledRenderTarget> FReflectionTemporalState::NumFramesAccumulatedHistory

◆ SpecularAndSecondMomentHistory

TRefCountPtr<IPooledRenderTarget> FReflectionTemporalState::SpecularAndSecondMomentHistory

The documentation for this class was generated from the following files: