#include <LumenViewState.h>
|
| TRefCountPtr< IPooledRenderTarget > | SpecularAndSecondMomentHistory |
| |
| TRefCountPtr< IPooledRenderTarget > | NumFramesAccumulatedHistory |
| |
| TRefCountPtr< IPooledRenderTarget > | LayerSceneDepthHistory |
| |
| TRefCountPtr< IPooledRenderTarget > | LayerSceneNormalHistory |
| |
| uint32 | HistoryFrameIndex = 0 |
| |
| FIntRect | HistoryViewRect = FIntRect(0, 0, 0, 0) |
| |
| FVector4f | HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f) |
| |
| FVector4f | HistoryUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
| |
| FVector4f | HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
| |
| FVector4f | HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
| |
◆ GetGPUSizeBytes()
| uint64 FReflectionTemporalState::GetGPUSizeBytes |
( |
bool |
bLogSizes | ) |
const |
◆ SafeRelease()
| void FReflectionTemporalState::SafeRelease |
( |
| ) |
|
|
inline |
◆ HistoryBufferSizeAndInvSize
| FVector4f FReflectionTemporalState::HistoryBufferSizeAndInvSize = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
◆ HistoryFrameIndex
| uint32 FReflectionTemporalState::HistoryFrameIndex = 0 |
◆ HistoryGatherUVMinMax
| FVector4f FReflectionTemporalState::HistoryGatherUVMinMax = FVector4f(0.0f, 0.0f, 0.0f, 0.0f) |
◆ HistoryScreenPositionScaleBias
| FVector4f FReflectionTemporalState::HistoryScreenPositionScaleBias = FVector4f(1.0f, 1.0f, 0.0f, 0.0f) |
◆ HistoryUVMinMax
◆ HistoryViewRect
◆ LayerSceneDepthHistory
◆ LayerSceneNormalHistory
◆ NumFramesAccumulatedHistory
◆ SpecularAndSecondMomentHistory
The documentation for this class was generated from the following files: