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| void | Bind (const FShaderParameterMap &ParameterMap) |
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| template<typename TPassParameters > |
| void | SetParameters (FMeshDrawSingleShaderBindings &ShaderBindings, const TPassParameters *PassParameters) |
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| | LAYOUT_FIELD (FShaderResourceParameter, SceneDepthTextureBinding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, ShadowDepthTextureBinding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, ShadowDepthTextureSamplerBinding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, StaticShadowDepthTextureBinding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, StaticShadowDepthTextureSamplerBinding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, ShadowDepthCubeTextureBinding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, ShadowDepthCubeTexture2Binding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, ShadowDepthCubeTextureSamplerBinding) |
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| | LAYOUT_FIELD (FShaderResourceParameter, LightingCacheTextureBinding) |
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◆ Bind()
◆ LAYOUT_FIELD() [1/9]
◆ LAYOUT_FIELD() [2/9]
◆ LAYOUT_FIELD() [3/9]
◆ LAYOUT_FIELD() [4/9]
◆ LAYOUT_FIELD() [5/9]
◆ LAYOUT_FIELD() [6/9]
◆ LAYOUT_FIELD() [7/9]
◆ LAYOUT_FIELD() [8/9]
◆ LAYOUT_FIELD() [9/9]
◆ SetParameters()
The documentation for this class was generated from the following file: