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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ResourceArray.h>
Inheritance diagram for FResourceBulkDataInterface:Public Member Functions | |
| virtual | ~FResourceBulkDataInterface () |
| virtual const void * | GetResourceBulkData () const =0 |
| virtual uint32 | GetResourceBulkDataSize () const =0 |
| template<typename TElement > | |
| TConstArrayView< TElement > | GetBulkDataView () const |
| virtual void | Discard ()=0 |
Allows for direct GPU mem allocation for bulk resource types.
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inlinevirtual |
Free memory after it has been used to initialize RHI resource
Implemented in FResourceBulkDataArrayView, FVolumetricLightmapDataLayer, FColorBulkData, and FVolumeTextureBulkData.
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inline |
Implemented in FResourceBulkDataArrayView, FVolumeTextureBulkData, FVolumetricLightmapDataLayer, and FColorBulkData.
Implemented in FResourceBulkDataArrayView, FVolumeTextureBulkData, FVolumetricLightmapDataLayer, and FColorBulkData.