UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompileDistributedThreadRunnable_Interface Member List

This is the complete list of members for FShaderCompileDistributedThreadRunnable_Interface, including all inherited members.

bForceFinishFShaderCompileThreadRunnableBaseprotected
CachedControllerFShaderCompileDistributedThreadRunnable_Interfaceprotected
CompilingLoop() overrideFShaderCompileDistributedThreadRunnable_Interfacevirtual
Exit()FRunnableinlinevirtual
ForEachPendingJob(const FShaderCompileJobCallback &PendingJobCallback) const overrideFShaderCompileDistributedThreadRunnable_Interfacevirtual
FShaderCompileDistributedThreadRunnable_Interface(class FShaderCompilingManager *InManager, class IDistributedBuildController &InController)FShaderCompileDistributedThreadRunnable_Interface
FShaderCompileThreadRunnableBase(class FShaderCompilingManager *InManager)FShaderCompileThreadRunnableBase
GetExternalWorkerMemoryUsage()FShaderCompileThreadRunnableBaseinlineprotectedvirtual
GetSingleThreadInterface()FRunnableinlinevirtual
GetWorkerType() const override finalFShaderCompileDistributedThreadRunnable_Interfaceinlinevirtual
Init()FRunnableinlinevirtual
IsSupported()FShaderCompileDistributedThreadRunnable_Interfacestatic
ManagerFShaderCompileThreadRunnableBaseprotected
MaxPriorityIndexFShaderCompileThreadRunnableBaseprotected
MinPriorityIndexFShaderCompileThreadRunnableBaseprotected
OnMachineResourcesChanged()FShaderCompileThreadRunnableBaseinlinevirtual
PlatformShaderInputFilesCacheFShaderCompileDistributedThreadRunnable_Interfaceprotected
PrintWorkerMemoryUsage(bool bAllowToWaitForLock=true)FShaderCompileThreadRunnableBaseinlineprotectedvirtual
Run()FShaderCompileThreadRunnableBasevirtual
SetPriorityRange(EShaderCompileJobPriority MinPriority, EShaderCompileJobPriority MaxPriority)FShaderCompileThreadRunnableBase
StartThread()FShaderCompileThreadRunnableBase
Stop()FShaderCompileThreadRunnableBaseinlinevirtual
ThreadFShaderCompileThreadRunnableBaseprotected
WaitForCompletion() constFShaderCompileThreadRunnableBaseinline
WorkerStateHeartbeat(uint64 InWorkerStateHash)FShaderCompileThreadRunnableBaseprotected
~FRunnable()FRunnableinlinevirtual
~FShaderCompileDistributedThreadRunnable_Interface()FShaderCompileDistributedThreadRunnable_Interfacevirtual
~FShaderCompileThreadRunnableBase()FShaderCompileThreadRunnableBaseinlinevirtual