UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderCompileThreadRunnable Member List

This is the complete list of members for FShaderCompileThreadRunnable, including all inherited members.

bForceFinishFShaderCompileThreadRunnableBaseprotected
Exit()FRunnableinlinevirtual
FShaderCompileThreadRunnable(class FShaderCompilingManager *InManager)FShaderCompileThreadRunnable
FShaderCompileThreadRunnableBase(class FShaderCompilingManager *InManager)FShaderCompileThreadRunnableBase
FShaderCompilingManagerFShaderCompileThreadRunnablefriend
GetExternalWorkerMemoryUsage() overrideFShaderCompileThreadRunnableprotectedvirtual
GetSingleThreadInterface()FRunnableinlinevirtual
GetThreadName() constFShaderCompileThreadRunnableBaseinlineprotectedvirtual
GetWorkerType() const override finalFShaderCompileThreadRunnableinlinevirtual
Init()FRunnableinlinevirtual
ManagerFShaderCompileThreadRunnableBaseprotected
MaxPriorityIndexFShaderCompileThreadRunnableBaseprotected
MinPriorityIndexFShaderCompileThreadRunnableBaseprotected
PrintWorkerMemoryUsage(bool bAllowToWaitForLock=true) overrideFShaderCompileThreadRunnableprotectedvirtual
Run()FShaderCompileThreadRunnableBasevirtual
SetPriorityRange(EShaderCompileJobPriority MinPriority, EShaderCompileJobPriority MaxPriority)FShaderCompileThreadRunnableBase
StartThread()FShaderCompileThreadRunnableBase
Stop()FShaderCompileThreadRunnableBaseinlinevirtual
ThreadFShaderCompileThreadRunnableBaseprotected
WaitForCompletion() constFShaderCompileThreadRunnableBaseinline
WorkerStateHeartbeat(uint64 InWorkerStateHash)FShaderCompileThreadRunnableBaseprotected
~FRunnable()FRunnableinlinevirtual
~FShaderCompileThreadRunnable()FShaderCompileThreadRunnablevirtual
~FShaderCompileThreadRunnableBase()FShaderCompileThreadRunnableBaseinlinevirtual