![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
This is the complete list of members for FShadowDepthShaderElementData, including all inherited members.
| bUseGpuSceneInstancing | FShadowDepthShaderElementData | |
| DitherUniformBuffer | FMeshMaterialShaderElementData | |
| FadeUniformBuffer | FMeshMaterialShaderElementData | |
| InitializeMeshMaterialData() | FMeshMaterialShaderElementData | |
| InitializeMeshMaterialData(const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither) | FMeshMaterialShaderElementData | |
| InitializeMeshMaterialData(const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither) | FMeshMaterialShaderElementData | |
| LayerId | FShadowDepthShaderElementData |