![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Inheritance diagram for FShadowDepthShaderElementData:Public Attributes | |
| int32 | LayerId |
| int32 | bUseGpuSceneInstancing |
Public Attributes inherited from FMeshMaterialShaderElementData | |
| FRHIUniformBuffer * | FadeUniformBuffer = nullptr |
| FRHIUniformBuffer * | DitherUniformBuffer = nullptr |
Additional Inherited Members | |
Public Member Functions inherited from FMeshMaterialShaderElementData | |
| RENDERER_API void | InitializeMeshMaterialData () |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither) |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither) |
| int32 FShadowDepthShaderElementData::bUseGpuSceneInstancing |
| int32 FShadowDepthShaderElementData::LayerId |