UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShadowDepthShaderElementData Class Reference
+ Inheritance diagram for FShadowDepthShaderElementData:

Public Attributes

int32 LayerId
 
int32 bUseGpuSceneInstancing
 
- Public Attributes inherited from FMeshMaterialShaderElementData
FRHIUniformBufferFadeUniformBuffer = nullptr
 
FRHIUniformBufferDitherUniformBuffer = nullptr
 

Additional Inherited Members

- Public Member Functions inherited from FMeshMaterialShaderElementData
RENDERER_API void InitializeMeshMaterialData ()
 
RENDERER_API void InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither)
 
RENDERER_API void InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither)
 

Member Data Documentation

◆ bUseGpuSceneInstancing

int32 FShadowDepthShaderElementData::bUseGpuSceneInstancing

◆ LayerId

int32 FShadowDepthShaderElementData::LayerId

The documentation for this class was generated from the following file: