UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSinglePrimitiveStructured Class Reference

#include <PrimitiveSceneShaderData.h>

+ Inheritance diagram for FSinglePrimitiveStructured:

Public Member Functions

 FSinglePrimitiveStructured ()
 
virtual ENGINE_API void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
ENGINE_API void UploadToGPU (FRHICommandListBase &RHICmdList)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

EShaderPlatform ShaderPlatform =SP_NumPlatforms
 
FBufferRHIRef SkyIrradianceEnvironmentMapRHI
 
FShaderResourceViewRHIRef SkyIrradianceEnvironmentMapSRV
 
FTextureRHIRef PrimitiveSceneDataTextureRHI
 
FShaderResourceViewRHIRef PrimitiveSceneDataTextureSRV
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FSinglePrimitiveStructured()

FSinglePrimitiveStructured::FSinglePrimitiveStructured ( )
inline

Member Function Documentation

◆ InitRHI()

void FSinglePrimitiveStructured::InitRHI ( FRHICommandListBase RHICmdList)
overridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

virtual void FSinglePrimitiveStructured::ReleaseRHI ( )
inlineoverridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ UploadToGPU()

void FSinglePrimitiveStructured::UploadToGPU ( FRHICommandListBase RHICmdList)

Member Data Documentation

◆ PrimitiveSceneDataTextureRHI

FTextureRHIRef FSinglePrimitiveStructured::PrimitiveSceneDataTextureRHI

◆ PrimitiveSceneDataTextureSRV

FShaderResourceViewRHIRef FSinglePrimitiveStructured::PrimitiveSceneDataTextureSRV

◆ ShaderPlatform

EShaderPlatform FSinglePrimitiveStructured::ShaderPlatform =SP_NumPlatforms

◆ SkyIrradianceEnvironmentMapRHI

FBufferRHIRef FSinglePrimitiveStructured::SkyIrradianceEnvironmentMapRHI

◆ SkyIrradianceEnvironmentMapSRV

FShaderResourceViewRHIRef FSinglePrimitiveStructured::SkyIrradianceEnvironmentMapSRV

The documentation for this class was generated from the following files: