UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PrimitiveSceneShaderData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "SceneDefinitions.h"
11
13
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72
@ NoInit
Definition CoreMiscDefines.h:158
@ InPlace
Definition CoreMiscDefines.h:162
#define RESTRICT
Definition Platform.h:706
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ENGINE_API TGlobalResource< FSinglePrimitiveStructured > GIdentityPrimitiveBuffer
Definition PrimitiveUniformShaderParameters.cpp:78
FPrimitiveUniformShaderParameters GetIdentityPrimitiveParameters()
Definition PrimitiveUniformShaderParameters.cpp:236
EShaderPlatform
Definition RHIShaderPlatform.h:11
@ SP_NumPlatforms
Definition RHIShaderPlatform.h:55
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition PrimitiveSceneProxy.h:296
Definition RHICommandList.h:455
Definition RenderResource.h:37
Definition PrimitiveSceneShaderData.h:47
FTextureRHIRef PrimitiveSceneDataTextureRHI
Definition PrimitiveSceneShaderData.h:69
virtual void ReleaseRHI() override
Definition PrimitiveSceneShaderData.h:54
FBufferRHIRef SkyIrradianceEnvironmentMapRHI
Definition PrimitiveSceneShaderData.h:66
FShaderResourceViewRHIRef SkyIrradianceEnvironmentMapSRV
Definition PrimitiveSceneShaderData.h:67
ENGINE_API void UploadToGPU(FRHICommandListBase &RHICmdList)
Definition PrimitiveUniformShaderParameters.cpp:74
FSinglePrimitiveStructured()
Definition PrimitiveSceneShaderData.h:49
virtual ENGINE_API void InitRHI(FRHICommandListBase &RHICmdList) override
Definition PrimitiveUniformShaderParameters.cpp:47
FShaderResourceViewRHIRef PrimitiveSceneDataTextureSRV
Definition PrimitiveSceneShaderData.h:70
EShaderPlatform ShaderPlatform
Definition PrimitiveSceneShaderData.h:64
Definition RenderResource.h:543
UE_FORCEINLINE_HINT void SafeRelease()
Definition RefCounting.h:599
Definition StaticArray.h:26
Definition PrimitiveSceneShaderData.h:15
static const uint32 DataStrideInFloat4s
Definition PrimitiveSceneShaderData.h:16
TStaticArray< FVector4f, DataStrideInFloat4s > Data
Definition PrimitiveSceneShaderData.h:18
FPrimitiveSceneShaderData()
Definition PrimitiveSceneShaderData.h:20
static ENGINE_API void Setup(const FPrimitiveUniformShaderParameters &PrimitiveUniformShaderParameters, FVector4f *RESTRICT OutData)
Definition PrimitiveUniformShaderParameters.cpp:122
FPrimitiveSceneShaderData(const FPrimitiveUniformShaderParameters &PrimitiveUniformShaderParameters)
Definition PrimitiveSceneShaderData.h:26
static ENGINE_API void BuildDataFromProxy(const FPrimitiveSceneProxy *RESTRICT Proxy, FVector4f *RESTRICT OutData)
Definition PrimitiveUniformShaderParameters.cpp:86