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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "SceneDefinitions.h"#include "Containers/StaticArray.h"#include "InstanceUniformShaderParameters.h"#include "LightmapUniformShaderParameters.h"#include "PrimitiveUniformShaderParameters.h"Go to the source code of this file.
Classes | |
| struct | FPrimitiveSceneShaderData |
| class | FSinglePrimitiveStructured |
Variables | |
| ENGINE_API TGlobalResource< FSinglePrimitiveStructured > | GIdentityPrimitiveBuffer |
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extern |
Default Primitive data buffer.
This is used when the VF is used for rendering outside normal mesh passes, where there is no valid scene.