UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PrimitiveSceneShaderData.h File Reference

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Classes

struct  FPrimitiveSceneShaderData
 
class  FSinglePrimitiveStructured
 

Variables

ENGINE_API TGlobalResource< FSinglePrimitiveStructuredGIdentityPrimitiveBuffer
 

Variable Documentation

◆ GIdentityPrimitiveBuffer

ENGINE_API TGlobalResource<FSinglePrimitiveStructured> GIdentityPrimitiveBuffer
extern

Default Primitive data buffer.
This is used when the VF is used for rendering outside normal mesh passes, where there is no valid scene.