UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshStreamOut Member List

This is the complete list of members for FSkeletalMeshStreamOut, including all inherited members.

Abort()FSkeletalMeshUpdateinlinevirtual
AddRef() const final overrideFRenderAssetUpdateinlinevirtual
bDeferExecutionFRenderAssetUpdateprotected
bIsCancelledFRenderAssetUpdateprotected
bSuccessFRenderAssetUpdateprotected
CanAbandon() constFRenderAssetUpdateinlinevirtual
CancelationCallbackTRenderAssetUpdate< FSkelMeshUpdateContext >protected
CancelationThreadTRenderAssetUpdate< FSkelMeshUpdateContext >protected
ClearCallbacks()TRenderAssetUpdate< FSkelMeshUpdateContext >inlineprotected
CSFRenderAssetUpdateprotected
CurrentFirstLODIdxFRenderAssetUpdateprotected
DoLock()FRenderAssetUpdate
DoUnlock(ETaskState PreviousTaskState)FRenderAssetUpdate
ETaskState enum nameFRenderAssetUpdate
EThreadType enum nameFRenderAssetUpdate
FAsyncMipUpdateTask typedefFRenderAssetUpdateprotected
FCallback typedefTRenderAssetUpdate< FSkelMeshUpdateContext >
FContext typedefTRenderAssetUpdate< FSkelMeshUpdateContext >
FRenderAssetUpdate(const UStreamableRenderAsset *InAsset)FRenderAssetUpdate
FSkeletalMeshStreamOut(const USkeletalMesh *InMesh)FSkeletalMeshStreamOut
FSkeletalMeshUpdate(const USkeletalMesh *InMesh)FSkeletalMeshUpdate
GetRefCount() const final overrideFRenderAssetUpdateinlinevirtual
GetRelevantThread() const final overrideTRenderAssetUpdate< FSkelMeshUpdateContext >inlinevirtual
IsCancelled() constFRenderAssetUpdateinline
IsCompleted() constFRenderAssetUpdateinline
IsLocked() constFRenderAssetUpdateinline
IsSuccessfullyFinished() constFRenderAssetUpdateinline
MarkAsCancelled()FRenderAssetUpdateinlineprotected
MarkAsSuccessfullyFinished()FRenderAssetUpdateinlineprotected
OnAbandoned()FRenderAssetUpdateinlinevirtual
PendingFirstLODIdxFRenderAssetUpdateprotected
PushTask(const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)TRenderAssetUpdate< FSkelMeshUpdateContext >
Release() const final overrideFRenderAssetUpdatevirtual
ResourceStateFRenderAssetUpdateprotected
ScheduleAsyncTask()FRenderAssetUpdateprotected
ScheduledAsyncTasksFRenderAssetUpdateprotected
ScheduledGTTasksFRenderAssetUpdateprotected
ScheduledRenderTasksFRenderAssetUpdateprotected
ScheduleGTTask()FRenderAssetUpdateprotected
ScheduleRenderTask()FRenderAssetUpdateprotected
StreamableAssetFRenderAssetUpdateprotected
TaskCallbackTRenderAssetUpdate< FSkelMeshUpdateContext >protected
TaskStateFRenderAssetUpdateprotected
TaskSynchronizationFRenderAssetUpdateprotected
TaskThreadTRenderAssetUpdate< FSkelMeshUpdateContext >protected
Tick(EThreadType InCurrentThread)FRenderAssetUpdate
TickInternal(EThreadType InCurrentThread, bool bCheckForSuspension) final overrideTRenderAssetUpdate< FSkelMeshUpdateContext >protectedvirtual
TRenderAssetUpdate(const UStreamableRenderAsset *InAsset)TRenderAssetUpdate< FSkelMeshUpdateContext >
TS_Done enum valueFRenderAssetUpdate
TS_Init enum valueFRenderAssetUpdate
TS_InProgress enum valueFRenderAssetUpdate
TS_Locked enum valueFRenderAssetUpdate
TS_Suspended enum valueFRenderAssetUpdate
TT_Async enum valueFRenderAssetUpdate
TT_GameRunningAsync enum valueFRenderAssetUpdate
TT_GameThread enum valueFRenderAssetUpdate
TT_None enum valueFRenderAssetUpdate
TT_Render enum valueFRenderAssetUpdate
~FRenderAssetUpdate()FRenderAssetUpdateprotectedvirtual
~FSkeletalMeshStreamOut()FSkeletalMeshStreamOutinlinevirtual
~FSkeletalMeshUpdate()FSkeletalMeshUpdateinlinevirtual
~IRefCountedObject()IRefCountedObjectinlinevirtual