UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshUpdatePacketGPUSkin Member List

This is the complete list of members for FSkeletalMeshUpdatePacketGPUSkin, including all inherited members.

Add(FSkeletalMeshObjectGPUSkin *MeshObject, FDynamicSkelMeshObjectDataGPUSkin *DynamicData)FSkeletalMeshUpdatePacketGPUSkin
Free(FDynamicSkelMeshObjectDataGPUSkin *DynamicData)FSkeletalMeshUpdatePacketGPUSkin
GPUSkinCacheFSkeletalMeshUpdatePacketprotected
GPUSkinCachePipelineFSkeletalMeshUpdatePacketprotected
Init(const FInitializer &Initializer) overrideFSkeletalMeshUpdatePacketGPUSkinvirtual
InvalidatePathTracedOutput()FSkeletalMeshUpdatePacketinline
IsSkinCacheForRayTracingSupported() constFSkeletalMeshUpdatePacketinline
MeshDynamicDataType typedefTSkeletalMeshUpdatePacket< FSkeletalMeshObjectGPUSkin, FDynamicSkelMeshObjectDataGPUSkin >
MeshObjectType typedefTSkeletalMeshUpdatePacket< FSkeletalMeshObjectGPUSkin, FDynamicSkelMeshObjectDataGPUSkin >
ProcessStage_Inline(FRHICommandList &RHICmdList, UE::Tasks::FTaskEvent &TaskEvent) overrideFSkeletalMeshUpdatePacketGPUSkinvirtual
ProcessStage_MeshDeformer(FRHICommandList &RHICmdList, UE::Tasks::FTaskEvent &TaskEvent) overrideFSkeletalMeshUpdatePacketGPUSkinvirtual
ProcessStage_SkinCache(FRHICommandList &RHICmdList, UE::Tasks::FTaskEvent &TaskEvent) overrideFSkeletalMeshUpdatePacketGPUSkinvirtual
ProcessStage_Upload(FRHICommandList &RHICmdList) overrideFSkeletalMeshUpdatePacketGPUSkinvirtual
SceneFSkeletalMeshUpdatePacketprotected
TrimPool() overrideTSkeletalMeshUpdatePacket< FSkeletalMeshObjectGPUSkin, FDynamicSkelMeshObjectDataGPUSkin >inlinevirtual
UpdateImmediate(FRHICommandList &RHICmdList, FSkeletalMeshObjectGPUSkin *MeshObject, FDynamicSkelMeshObjectDataGPUSkin *DynamicData)FSkeletalMeshUpdatePacketGPUSkin
~FSkeletalMeshUpdatePacket()=defaultFSkeletalMeshUpdatePacketvirtual