![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SkeletalMeshUpdater.h>
Inheritance diagram for FSkeletalMeshUpdatePacket:Classes | |
| struct | FInitializer |
Public Member Functions | |
| virtual | ~FSkeletalMeshUpdatePacket ()=default |
| virtual void | Init (const FInitializer &Initializer) |
| virtual void | ProcessStage_MeshDeformer (FRHICommandList &, UE::Tasks::FTaskEvent &TaskEvent) |
| virtual void | ProcessStage_SkinCache (FRHICommandList &, UE::Tasks::FTaskEvent &TaskEvent) |
| virtual void | ProcessStage_Inline (FRHICommandList &, UE::Tasks::FTaskEvent &TaskEvent) |
| virtual void | ProcessStage_Upload (FRHICommandList &) |
| void | InvalidatePathTracedOutput () |
| bool | IsSkinCacheForRayTracingSupported () const |
Protected Attributes | |
| FSceneInterface * | Scene = nullptr |
| FGPUSkinCache * | GPUSkinCache = nullptr |
| ERHIPipeline | GPUSkinCachePipeline = ERHIPipeline::Graphics |
|
virtualdefault |
|
inlinevirtual |
Reimplemented in FSkeletalMeshUpdatePacketGPUSkin, and FSkeletalMeshUpdatePacketNanite.
|
inline |
|
inline |
|
inlinevirtual |
Reimplemented in FSkeletalMeshUpdatePacketGPUSkin, and FSkeletalMeshUpdatePacketNanite.
|
inlinevirtual |
Reimplemented in FSkeletalMeshUpdatePacketGPUSkin.
|
inlinevirtual |
Reimplemented in FSkeletalMeshUpdatePacketGPUSkin, and FSkeletalMeshUpdatePacketNanite.
|
inlinevirtual |
Reimplemented in FSkeletalMeshUpdatePacketGPUSkin, and FSkeletalMeshUpdatePacketNanite.
|
protected |
|
protected |
|
protected |