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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FSkeletalMeshUpdatePacketNanite:Additional Inherited Members | |
Public Types inherited from TSkeletalMeshUpdatePacket< FSkeletalMeshObjectNanite, FDynamicSkelMeshObjectDataNanite > | |
| using | MeshObjectType = FSkeletalMeshObjectNanite |
| using | MeshDynamicDataType = FDynamicSkelMeshObjectDataNanite |
Protected Attributes inherited from FSkeletalMeshUpdatePacket | |
| FSceneInterface * | Scene = nullptr |
| FGPUSkinCache * | GPUSkinCache = nullptr |
| ERHIPipeline | GPUSkinCachePipeline = ERHIPipeline::Graphics |
| void FSkeletalMeshUpdatePacketNanite::Add | ( | FSkeletalMeshObjectNanite * | MeshObject, |
| FDynamicSkelMeshObjectDataNanite * | DynamicData | ||
| ) |
| void FSkeletalMeshUpdatePacketNanite::Free | ( | FDynamicSkelMeshObjectDataNanite * | DynamicData | ) |
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overridevirtual |
Reimplemented from FSkeletalMeshUpdatePacket.
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overridevirtual |
Reimplemented from FSkeletalMeshUpdatePacket.
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overridevirtual |
Reimplemented from FSkeletalMeshUpdatePacket.
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overridevirtual |
Reimplemented from FSkeletalMeshUpdatePacket.
| void FSkeletalMeshUpdatePacketNanite::UpdateImmediate | ( | FRHICommandList & | RHICmdList, |
| FSkeletalMeshObjectNanite * | MeshObject, | ||
| FDynamicSkelMeshObjectDataNanite * | DynamicData | ||
| ) |