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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkyAtmosphereRendering.h>
Public Member Functions | |
| void | CommitToSceneAndViewUniformBuffers (FRDGBuilder &GraphBuilder, FRDGExternalAccessQueue &ExternalAccessQueue) const |
Friends | |
| class | FSceneRenderer |
Pending RDG resource to commit after the pre-pass / nanite rasterization so that RenderSkyAtmosphereLookUpTables() can overlap them on async compute.
| void FSkyAtmospherePendingRDGResources::CommitToSceneAndViewUniformBuffers | ( | FRDGBuilder & | GraphBuilder, |
| FRDGExternalAccessQueue & | ExternalAccessQueue | ||
| ) | const |
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friend |