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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlatePostProcessResource.h>
Inheritance diagram for FSlatePostProcessResource:Handle to resources used for post processing. This should not be deleted manually because it implements FDeferredCleanupInterface
| FSlatePostProcessResource::FSlatePostProcessResource | ( | int32 | InRenderTargetCount | ) |
| FSlatePostProcessResource::~FSlatePostProcessResource | ( | ) |
| void FSlatePostProcessResource::CleanUp | ( | ) |
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inline |
Gets the height of the resource.
Implements FSlateShaderResource.
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inline |
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inline |
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inlineoverridevirtual |
FSlateShaderResource interface
Implements FSlateShaderResource.
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overridevirtual |
FRenderResource interface
Reimplemented from FRenderResource.
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
| void FSlatePostProcessResource::Update | ( | const FIntPoint & | NewSize, |
| EPixelFormat | RequestedPixelFormat | ||
| ) |
Performs per frame updates to this resource