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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateTextures.h>
Inheritance diagram for FSlateRenderTargetRHI:Encapsulates a render target for use by a Slate rendering implementation
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inline |
Gets the height of the resource.
Implements FSlateShaderResource.
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inline |
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inlineoverridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
Releases all dynamic RHI data
Reimplemented from FRenderResource.
| void FSlateRenderTargetRHI::SetRHIRef | ( | FTextureRHIRef | InRenderTargetTexture, |
| uint32 | InWidth, | ||
| uint32 | InHeight | ||
| ) |
Sets the RHI Ref to use. Useful for reusing this class for multiple render targets