UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSortedIndexBuffer Class Reference
+ Inheritance diagram for FSortedIndexBuffer:

Public Member Functions

 FSortedIndexBuffer (uint32 InId, const FIndexBuffer *InSourceIndexBuffer, uint32 InNumIndices, const TCHAR *InDebugName)
 
bool CanBeInitialized () const
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
- Public Member Functions inherited from FIndexBuffer
RENDERCORE_API FIndexBuffer ()
 
RENDERCORE_API FIndexBuffer (const FIndexBuffer &)
 
RENDERCORE_API FIndexBufferoperator= (const FIndexBuffer &Other)
 
virtual RENDERCORE_API ~FIndexBuffer ()
 
virtual RENDERCORE_API FString GetFriendlyName () const override
 
const FBufferRHIRefGetRHI () const
 
RENDERCORE_API void SetRHI (const FBufferRHIRef &BufferRHI)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

const FIndexBufferSourceIndexBuffer = nullptr
 
uint32 NumIndices = 0
 
uint32 Id = FSortedIndexBuffer::InvalidId
 
uint32 LastUsedFrameId = 0
 
const TCHARDebugName = nullptr
 
FShaderResourceViewRHIRef SourceIndexSRV = nullptr
 
FUnorderedAccessViewRHIRef SortedIndexUAV = nullptr
 
- Public Attributes inherited from FIndexBuffer
FBufferRHIRef IndexBufferRHI
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Static Public Attributes

static const uint32 SliceCount = 256u
 
static constexpr uint32 InvalidId = ~0
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Constructor & Destructor Documentation

◆ FSortedIndexBuffer()

FSortedIndexBuffer::FSortedIndexBuffer ( uint32  InId,
const FIndexBuffer InSourceIndexBuffer,
uint32  InNumIndices,
const TCHAR InDebugName 
)
inline

Member Function Documentation

◆ CanBeInitialized()

bool FSortedIndexBuffer::CanBeInitialized ( ) const
inline

◆ InitRHI()

virtual void FSortedIndexBuffer::InitRHI ( FRHICommandListBase RHICmdList)
inlineoverridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

virtual void FSortedIndexBuffer::ReleaseRHI ( )
inlineoverridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FIndexBuffer.

Member Data Documentation

◆ DebugName

const TCHAR* FSortedIndexBuffer::DebugName = nullptr

◆ Id

uint32 FSortedIndexBuffer::Id = FSortedIndexBuffer::InvalidId

◆ InvalidId

constexpr uint32 FSortedIndexBuffer::InvalidId = ~0
staticconstexpr

◆ LastUsedFrameId

uint32 FSortedIndexBuffer::LastUsedFrameId = 0

◆ NumIndices

uint32 FSortedIndexBuffer::NumIndices = 0

◆ SliceCount

const uint32 FSortedIndexBuffer::SliceCount = 256u
static

◆ SortedIndexUAV

FUnorderedAccessViewRHIRef FSortedIndexBuffer::SortedIndexUAV = nullptr

◆ SourceIndexBuffer

const FIndexBuffer* FSortedIndexBuffer::SourceIndexBuffer = nullptr

◆ SourceIndexSRV

FShaderResourceViewRHIRef FSortedIndexBuffer::SourceIndexSRV = nullptr

The documentation for this class was generated from the following file: