◆ FSortedIndexBuffer()
◆ CanBeInitialized()
| bool FSortedIndexBuffer::CanBeInitialized |
( |
| ) |
const |
|
inline |
◆ InitRHI()
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ ReleaseRHI()
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FIndexBuffer.
◆ DebugName
| const TCHAR* FSortedIndexBuffer::DebugName = nullptr |
◆ Id
◆ InvalidId
◆ LastUsedFrameId
| uint32 FSortedIndexBuffer::LastUsedFrameId = 0 |
◆ NumIndices
| uint32 FSortedIndexBuffer::NumIndices = 0 |
◆ SliceCount
| const uint32 FSortedIndexBuffer::SliceCount = 256u |
|
static |
◆ SortedIndexUAV
◆ SourceIndexBuffer
| const FIndexBuffer* FSortedIndexBuffer::SourceIndexBuffer = nullptr |
◆ SourceIndexSRV
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/Renderer/Private/OIT/OIT.cpp