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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IAudioModulation.h>
Inheritance diagram for FSoundModulationParameterAssetProxy:Protected Attributes | |
| Audio::FModulationParameter | Parameter |
Additional Inherited Members | |
Protected Member Functions inherited from TSharedFromThis< FSoundModulationParameterAssetProxy, ESPMode::ThreadSafe > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< FSoundModulationParameterAssetProxy, ESPMode::ThreadSafe > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
Static Protected Attributes inherited from Audio::TProxyData< FSoundModulationParameterAssetProxy > | |
| static constexpr bool | bWasAudioProxyClassImplemented |
Proxy to modulator, allowing for modulator to be referenced by the Audio Render Thread independently from the implementing modulation plugin (ex. for MetaSound implementation).
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inlinevirtual |
| FSoundModulationParameterAssetProxy::IMPL_AUDIOPROXY_CLASS | ( | FSoundModulationParameterAssetProxy | ) |
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protected |