![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <StaticMesh.h>
Inheritance diagram for FStaticMeshBuildContext:Public Member Functions | |
| FStaticMeshBuildContext (const UStaticMesh::FBuildParameters &InBuildParameters) | |
Public Member Functions inherited from FStaticMeshCompilationContext | |
| FStaticMeshCompilationContext () | |
| FStaticMeshCompilationContext (const FStaticMeshCompilationContext &)=delete | |
| FStaticMeshCompilationContext & | operator= (const FStaticMeshCompilationContext &)=delete |
| FStaticMeshCompilationContext (FStaticMeshCompilationContext &&)=delete | |
| FStaticMeshCompilationContext & | operator= (FStaticMeshCompilationContext &&)=delete |
Public Attributes | |
| UStaticMesh::FBuildParameters | BuildParameters |
| bool | bHasRenderDataChanged = false |
Public Attributes inherited from FStaticMeshCompilationContext | |
| bool | bShouldComputeExtendedBounds = false |
| bool | bIsEditorLoadingPackage = false |
| UE::Tasks::FCancellationToken | CancellationToken |
|
inline |
| UStaticMesh::FBuildParameters FStaticMeshBuildContext::BuildParameters |