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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshResources.h>
Public Member Functions | |
| FStaticMeshLODGroup () | |
| int32 | GetDefaultNumLODs () const |
| int32 | GetDefaultMaxNumStreamedLODs () const |
| int32 | GetDefaultMaxNumOptionalLODs () const |
| int32 | GetDefaultLightMapResolution () const |
| bool | IsLODStreamingSupported () const |
| FMeshReductionSettings | GetDefaultSettings (int32 LODIndex) const |
| ENGINE_API FMeshReductionSettings | GetSettings (const FMeshReductionSettings &InSettings, int32 LODIndex) const |
Friends | |
| class | FStaticMeshLODSettings |
The LOD settings to use for a group of static meshes.
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Default values.
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Returns the default lightmap resolution.
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Returns the default maximum of optional LODs
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Returns the default maximum of streamed LODs
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Returns the default number of LODs to build.
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Returns default reduction settings for the specified LOD.
| ENGINE_API FMeshReductionSettings FStaticMeshLODGroup::GetSettings | ( | const FMeshReductionSettings & | InSettings, |
| int32 | LODIndex | ||
| ) | const |
Applies global settings tweaks for the specified LOD.
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Returns whether this LOD group supports LOD streaming.
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FStaticMeshLODSettings initializes group entries.