UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshLODSettings Class Reference

#include <StaticMeshResources.h>

Public Member Functions

ENGINE_API void Initialize (const ITargetPlatform *TargetPlatform)
 
ENGINE_API void Initialize (const class ITargetPlatformSettings *TargetPlatform)
 
const FStaticMeshLODGroupGetLODGroup (FName LODGroup) const
 
int32 GetLODGroupIdx (FName GroupName) const
 
void GetLODGroupNames (TArray< FName > &OutNames) const
 
void GetLODGroupDisplayNames (TArray< FText > &OutDisplayNames) const
 

Detailed Description

Per-group LOD settings for static meshes.

Member Function Documentation

◆ GetLODGroup()

const FStaticMeshLODGroup & FStaticMeshLODSettings::GetLODGroup ( FName  LODGroup) const
inline

Retrieve the settings for the specified LOD group.

◆ GetLODGroupDisplayNames()

void FStaticMeshLODSettings::GetLODGroupDisplayNames ( TArray< FText > &  OutDisplayNames) const

Retrieves the localized display names of all LOD groups.

◆ GetLODGroupIdx()

int32 FStaticMeshLODSettings::GetLODGroupIdx ( FName  GroupName) const
inline

◆ GetLODGroupNames()

void FStaticMeshLODSettings::GetLODGroupNames ( TArray< FName > &  OutNames) const

Retrieve the names of all defined LOD groups.

◆ Initialize() [1/2]

ENGINE_API void FStaticMeshLODSettings::Initialize ( const class ITargetPlatformSettings TargetPlatform)

◆ Initialize() [2/2]

ENGINE_API void FStaticMeshLODSettings::Initialize ( const ITargetPlatform TargetPlatform)

Initializes LOD settings by reading them from the passed in config file section.

Parameters
IniFilePreloaded ini file object to load from

The documentation for this class was generated from the following file: