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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMesh.h>
Inheritance diagram for FStaticMeshPostLoadContext:Public Attributes | |
| bool | bNeedsMeshUVDensityFix = false |
| bool | bNeedsMaterialFixup = false |
| bool | bIsCookedForEditor = false |
Public Attributes inherited from FStaticMeshCompilationContext | |
| bool | bShouldComputeExtendedBounds = false |
| bool | bIsEditorLoadingPackage = false |
| UE::Tasks::FCancellationToken | CancellationToken |
Additional Inherited Members | |
Public Member Functions inherited from FStaticMeshCompilationContext | |
| FStaticMeshCompilationContext () | |
| FStaticMeshCompilationContext (const FStaticMeshCompilationContext &)=delete | |
| FStaticMeshCompilationContext & | operator= (const FStaticMeshCompilationContext &)=delete |
| FStaticMeshCompilationContext (FStaticMeshCompilationContext &&)=delete | |
| FStaticMeshCompilationContext & | operator= (FStaticMeshCompilationContext &&)=delete |