UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshSceneProxy::FLODInfo Member List

This is the complete list of members for FStaticMeshSceneProxy::FLODInfo, including all inherited members.

bCanUsePrecomputedLightingParametersFromGPUSceneFLightCacheInterface
CreatePrecomputedLightingUniformBuffer_RenderingThread(ERHIFeatureLevel::Type FeatureLevel)FLightCacheInterface
FLODInfo(const FStaticMeshSceneProxyDesc &InProxyDesc, const FStaticMeshVertexFactoriesArray &InLODVertexFactories, int32 InLODIndex, int32 InClampedMinLOD, bool bLODsShareStaticLighting)FStaticMeshSceneProxy::FLODInfo
GetInteraction(const FLightSceneProxy *LightSceneProxy) const overrideFStaticMeshSceneProxy::FLODInfovirtual
FLightCacheInterface::GetInteraction(const class FLightSceneProxy *LightSceneProxy) const =0FLightCacheInterfacepure virtual
GetLightMap() constFLightCacheInterfaceinline
GetLightMapInteraction(ERHIFeatureLevel::Type InFeatureLevel) constFLightCacheInterface
GetPrecomputedLightingBuffer() constFLightCacheInterfaceinline
GetResourceCluster() constFLightCacheInterfaceinline
GetShadowMap() constFLightCacheInterfaceinline
GetShadowMapInteraction(ERHIFeatureLevel::Type InFeatureLevel) constFLightCacheInterface
GetStaticInteraction(const FLightSceneProxy *LightSceneProxy, const TArray< FGuid > &IrrelevantLights) constFLightCacheInterface
GetVirtualTextureLightmapProducer(ERHIFeatureLevel::Type FeatureLevel, FVirtualTextureProducerHandle &OutProducerHandle)FLightCacheInterface
OverrideColorVertexBufferFStaticMeshSceneProxy::FLODInfo
OverrideColorVFUniformBufferFStaticMeshSceneProxy::FLODInfo
SectionsFStaticMeshSceneProxy::FLODInfo
SetGlobalVolumeLightmap(bool bInGlobalVolumeLightmap)FLightCacheInterfaceinline
SetLightMap(const FLightMap *InLightMap)FLightCacheInterfaceinline
SetPrecomputedLightingBuffer(FRHIUniformBuffer *InPrecomputedLightingUniformBuffer)FLightCacheInterfaceinline
SetResourceCluster(const FLightmapResourceCluster *InResourceCluster)FLightCacheInterfaceinline
SetShadowMap(const FShadowMap *InShadowMap)FLightCacheInterfaceinline
UsesMeshModifyingMaterials() constFStaticMeshSceneProxy::FLODInfoinline
~FLightCacheInterface()FLightCacheInterfaceinlinevirtual