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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshSceneProxy.h>
Inheritance diagram for FStaticMeshSceneProxy::FLODInfo:Classes | |
| struct | FSectionInfo |
Public Attributes | |
| TArray< FSectionInfo, TInlineAllocator< 1 > > | Sections |
| FColorVertexBuffer * | OverrideColorVertexBuffer |
| TUniformBufferRef< FLocalVertexFactoryUniformShaderParameters > | OverrideColorVFUniformBuffer |
Public Attributes inherited from FLightCacheInterface | |
| bool | bCanUsePrecomputedLightingParametersFromGPUScene = false |
Information used by the proxy about a single LOD of the mesh.
| FStaticMeshSceneProxy::FLODInfo::FLODInfo | ( | const FStaticMeshSceneProxyDesc & | InProxyDesc, |
| const FStaticMeshVertexFactoriesArray & | InLODVertexFactories, | ||
| int32 | LODIndex, | ||
| int32 | InClampedMinLOD, | ||
| bool | bLODsShareStaticLighting | ||
| ) |
Initialization constructor.
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overridevirtual |
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inline |
| FColorVertexBuffer* FStaticMeshSceneProxy::FLODInfo::OverrideColorVertexBuffer |
Vertex color data for this LOD (or NULL when not overridden), FStaticMeshComponentLODInfo handle the release of the memory
| TUniformBufferRef<FLocalVertexFactoryUniformShaderParameters> FStaticMeshSceneProxy::FLODInfo::OverrideColorVFUniformBuffer |
| TArray<FSectionInfo, TInlineAllocator<1> > FStaticMeshSceneProxy::FLODInfo::Sections |
Per-section information.