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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "StaticMeshSceneProxy.h"#include "BodySetupEnums.h"#include "EngineStats.h"#include "EngineLogs.h"#include "PrimitiveViewRelevance.h"#include "LightMap.h"#include "MaterialDomain.h"#include "RenderUtils.h"#include "SceneInterface.h"#include "Engine/MapBuildDataRegistry.h"#include "Materials/Material.h"#include "Materials/MaterialRenderProxy.h"#include "MaterialShared.h"#include "Engine/MaterialOverlayHelper.h"#include "Engine/StaticMesh.h"#include "ComponentReregisterContext.h"#include "EngineUtils.h"#include "SceneView.h"#include "StaticMeshComponentLODInfo.h"#include "StaticMeshResources.h"#include "PhysicalMaterials/PhysicalMaterialMask.h"#include "DistanceFieldAtlas.h"#include "MeshCardRepresentation.h"#include "Components/BrushComponent.h"#include "AI/Navigation/NavCollisionBase.h"#include "ComponentRecreateRenderStateContext.h"#include "PhysicsEngine/BodySetup.h"#include "Engine/LODActor.h"#include "WorldPartition/HLOD/HLODActor.h"#include "UnrealEngine.h"#include "PrimitiveSceneInfo.h"#include "NaniteSceneProxy.h"#include "RenderCore.h"#include "DataDrivenShaderPlatformInfo.h"#include "EngineModule.h"#include "MeshPaintVisualize.h"#include "ShadowMap.h"#include "VT/MeshPaintVirtualTexture.h"#include "TextureResource.h"#include "StaticMeshSceneProxyDesc.h"#include "StaticMeshComponentHelper.h"#include "MaterialCache/MaterialCache.h"#include "MaterialCache/MaterialCacheVirtualTexture.h"#include "Rendering/NaniteResourcesHelper.h"Namespaces | |
| namespace | Nanite |
Functions | |
| EPSOPrecachePriority | GetStaticMeshComponentBoostPSOPrecachePriority () |
| FAutoConsoleVariableRef | Nanite::CVarEnableNaniteNaterialOverrides (TEXT("r.Nanite.MaterialOverrides"), GEnableNaniteMaterialOverrides, TEXT("Enable support for Nanite specific material overrides."), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *InVariable) { FGlobalComponentRecreateRenderStateContext Context;}), ECVF_Scalability|ECVF_RenderThreadSafe) |
| void | GetStaticMeshRayTracingWPOConfig (bool &bOutHasRayTracingRepresentation, bool &bOutDynamicRayTracingGeometry) |
| bool | ShouldStaticMeshEvaluateWPOInRayTracing (FVector ViewCenter, const FBoxSphereBounds &Bounds) |
| void | SetupMeshBatchForRuntimeVirtualTexture (FMeshBatch &MeshBatch) |
Variables | |
| TAutoConsoleVariable< int32 > | CVarRenderNaniteMeshes (TEXT("r.Nanite"), 1, TEXT("Render static meshes using Nanite."), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *InVariable) { FGlobalComponentRecreateRenderStateContext Context;}), ECVF_Scalability|ECVF_RenderThreadSafe) |
| int32 | Nanite::GEnableNaniteMaterialOverrides = 1 |
| bool | GForceDefaultMaterial = false |
| FAutoConsoleVariableSink | CVarRayTracingStaticMeshesWPOSink (FConsoleCommandDelegate::CreateLambda([]() { static int32 CachedRayTracingStaticMeshesWPO=CVarRayTracingStaticMeshesWPO.GetValueOnGameThread();int32 RayTracingStaticMeshesWPO=CVarRayTracingStaticMeshesWPO.GetValueOnGameThread();if(CachedRayTracingStaticMeshesWPO !=RayTracingStaticMeshesWPO) { CachedRayTracingStaticMeshesWPO=RayTracingStaticMeshesWPO;FFunctionGraphTask::CreateAndDispatchWhenReady([]() { FlushRenderingCommands();FGlobalComponentReregisterContext ReregisterContext;}, TStatId(), nullptr, ENamedThreads::GameThread);} })) |
| EPSOPrecachePriority GetStaticMeshComponentBoostPSOPrecachePriority | ( | ) |
| void GetStaticMeshRayTracingWPOConfig | ( | bool & | bOutHasRayTracingRepresentation, |
| bool & | bOutDynamicRayTracingGeometry | ||
| ) |
|
inline |
| bool ShouldStaticMeshEvaluateWPOInRayTracing | ( | FVector | ViewCenter, |
| const FBoxSphereBounds & | Bounds | ||
| ) |
| TAutoConsoleVariable< int32 > CVarRenderNaniteMeshes(TEXT("r.Nanite"), 1, TEXT("Render static meshes using Nanite."), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *InVariable) { FGlobalComponentRecreateRenderStateContext Context; }), ECVF_Scalability|ECVF_RenderThreadSafe) | ( | TEXT("r.Nanite") | , |
| 1 | , | ||
| TEXT("Render static meshes using Nanite.") | , | ||
| FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *InVariable) { FGlobalComponentRecreateRenderStateContext Context;}) | , | ||
| ECVF_Scalability| | ECVF_RenderThreadSafe | ||
| ) |