52#if STATICMESH_ENABLE_DEBUG_RENDERING
76#if WITH_EDITORONLY_DATA
77 float StreamingDistanceMultiplier = 1.0f;
172 UE_DEPRECATED(5.7,
"Please use GetMaterialRelevance with EShaderPlatform argument and not ERHIFeatureLevel::Type")
189#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7
@ INDEX_NONE
Definition CoreMiscDefines.h:150
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELightmapType
Definition EngineTypes.h:210
Definition TextureResource.h:103
Definition ArrayView.h:139
Definition BodySetup.h:128
Definition MaterialInterface.h:296
Definition StaticMesh.h:593
Definition Texture.h:1219
Definition SceneComponent.h:24
Definition SkinnedMeshComponent.h:50
Definition EngineTypes.h:1339
Definition MaterialRelevance.h:13
Definition PrimitiveSceneProxyDesc.h:12
UObject * Component
Definition PrimitiveSceneProxyDesc.h:19
Definition StaticMeshComponentLODInfo.h:14
Definition StaticMeshSceneProxyDesc.h:13
TArray< TObjectPtr< UMaterialInterface > > MaterialSlotsOverlayMaterial
Definition StaticMeshSceneProxyDesc.h:21
int32 MeshPaintTextureCoordinateIndex
Definition StaticMeshSceneProxyDesc.h:45
UStaticMesh * GetStaticMesh() const
Definition StaticMeshSceneProxyDesc.h:117
ENGINE_API bool ShouldCreateNaniteProxy(Nanite::FMaterialAudit *OutNaniteMaterials=nullptr) const
Definition StaticMeshSceneProxyDesc.cpp:195
FColor WireframeColor
Definition StaticMeshSceneProxyDesc.h:49
ENGINE_API FStaticMeshSceneProxyDesc()
Definition StaticMeshSceneProxyDesc.cpp:10
ENGINE_API void SetMaterialRelevance(const FMaterialRelevance &InRelevance)
Definition StaticMeshSceneProxyDesc.cpp:144
uint32 bOverrideDistanceFieldSelfShadowBias
Definition StaticMeshSceneProxyDesc.h:60
float DistanceFieldSelfShadowBias
Definition StaticMeshSceneProxyDesc.h:38
uint32 bSortTriangles
Definition StaticMeshSceneProxyDesc.h:62
bool ShouldCreateMaterialCacheProxy() const
Definition StaticMeshSceneProxyDesc.cpp:129
UStaticMesh * StaticMesh
Definition StaticMeshSceneProxyDesc.h:26
ELightmapType LightmapType
Definition StaticMeshSceneProxyDesc.h:74
bool IsForceDisableNanite() const
Definition StaticMeshSceneProxyDesc.h:97
uint32 bForceNaniteForMasked
Definition StaticMeshSceneProxyDesc.h:67
UBodySetup * BodySetup
Definition StaticMeshSceneProxyDesc.h:27
UObject * LODParentPrimitive
Definition StaticMeshSceneProxyDesc.h:28
FColor GetWireframeColor() const
Definition StaticMeshSceneProxyDesc.h:152
ENGINE_API UBodySetup * GetBodySetup() const
Definition StaticMeshSceneProxyDesc.cpp:175
UMaterialInterface * GetOverlayMaterial() const
Definition StaticMeshSceneProxyDesc.h:132
uint32 bDisallowNanite
Definition StaticMeshSceneProxyDesc.h:65
uint32 bUseProvidedMaterialRelevance
Definition StaticMeshSceneProxyDesc.h:69
bool IsDisallowNanite() const
Definition StaticMeshSceneProxyDesc.h:92
bool IsReverseCulling() const
Definition StaticMeshSceneProxyDesc.h:87
uint32 bUseProvidedCollisionResponseContainer
Definition StaticMeshSceneProxyDesc.h:70
bool IsForceNaniteForMasked() const
Definition StaticMeshSceneProxyDesc.h:102
FTextureResource * GetMeshPaintTextureResource() const
Definition StaticMeshSceneProxyDesc.cpp:166
ENGINE_API const UStaticMeshComponent * GetUStaticMeshComponent() const
Definition StaticMeshSceneProxyDesc.cpp:134
int32 StaticLightMapResolution
Definition StaticMeshSceneProxyDesc.h:44
ENGINE_API ~FStaticMeshSceneProxyDesc()
ENGINE_API void InitializeFromStaticMeshComponent(const UStaticMeshComponent *)
Definition StaticMeshSceneProxyDesc.cpp:45
int32 GetStaticLightMapResolution() const
Definition StaticMeshSceneProxyDesc.h:142
TObjectPtr< UMaterialInterface > OverlayMaterial
Definition StaticMeshSceneProxyDesc.h:32
float DistanceFieldIndirectShadowMinVisibility
Definition StaticMeshSceneProxyDesc.h:39
UTexture * MeshPaintTexture
Definition StaticMeshSceneProxyDesc.h:29
UObject * GetLODParentPrimitive() const
Definition StaticMeshSceneProxyDesc.h:122
ENGINE_API void SetCollisionResponseToChannels(const FCollisionResponseContainer &InContainer)
Definition StaticMeshSceneProxyDesc.cpp:210
int32 MinLOD
Definition StaticMeshSceneProxyDesc.h:42
UObject * GetObjectForPropertyColoration() const
Definition StaticMeshSceneProxyDesc.h:147
int32 ForcedLodModel
Definition StaticMeshSceneProxyDesc.h:41
TArrayView< FStaticMeshComponentLODInfo > LODData
Definition StaticMeshSceneProxyDesc.h:24
uint32 bForceDisableNanite
Definition StaticMeshSceneProxyDesc.h:66
uint32 bOverrideMinLOD
Definition StaticMeshSceneProxyDesc.h:57
const Nanite::FResources * GetNaniteResources() const
Definition StaticMeshSceneProxyDesc.h:127
ENGINE_API bool HasValidNaniteData() const
Definition StaticMeshSceneProxyDesc.cpp:190
int32 WorldPositionOffsetDisableDistance
Definition StaticMeshSceneProxyDesc.h:43
int32 MaterialCacheTextureCoordinateIndex
Definition StaticMeshSceneProxyDesc.h:46
ENGINE_API const FCollisionResponseContainer & GetCollisionResponseToChannels() const
Definition StaticMeshSceneProxyDesc.cpp:218
uint32 bEvaluateWorldPositionOffset
Definition StaticMeshSceneProxyDesc.h:56
TArray< UMaterialCacheVirtualTexture * > MaterialCacheTextures
Definition StaticMeshSceneProxyDesc.h:22
uint32 bDisplayNaniteFallbackMesh
Definition StaticMeshSceneProxyDesc.h:64
int32 GetForcedLodModel() const
Definition StaticMeshSceneProxyDesc.h:107
uint32 bReverseCulling
Definition StaticMeshSceneProxyDesc.h:51
bool IsDisplayNaniteFallbackMesh() const
Definition StaticMeshSceneProxyDesc.h:112
ENGINE_API void GetMaterialSlotsOverlayMaterial(TArray< TObjectPtr< UMaterialInterface > > &OutMaterialSlotsOverlayMaterial) const
Definition StaticMeshSceneProxyDesc.cpp:139
FMaterialRelevance MaterialRelevance
Definition StaticMeshSceneProxyDesc.h:33
ENGINE_API FMaterialRelevance GetMaterialRelevance(EShaderPlatform ShaderPlatform) const
Definition StaticMeshSceneProxyDesc.cpp:150
virtual ENGINE_API void GetUsedMaterials(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const override
Definition StaticMeshSceneProxyDesc.cpp:114
ENGINE_API UMaterialInterface * GetMaterial(int32 MaterialIndex, bool bDoingNaniteMaterialAudit=false, bool bIgnoreNaniteOverrideMaterials=false) const
Definition StaticMeshSceneProxyDesc.cpp:119
TArrayView< TObjectPtr< UMaterialInterface > > OverrideMaterials
Definition StaticMeshSceneProxyDesc.h:20
float NanitePixelProgrammableDistance
Definition StaticMeshSceneProxyDesc.h:36
float OverlayMaterialMaxDrawDistance
Definition StaticMeshSceneProxyDesc.h:35
float GetOverlayMaterialMaxDrawDistance() const
Definition StaticMeshSceneProxyDesc.h:137
const Nanite::FResources * NaniteResources
Definition StaticMeshSceneProxyDesc.h:30
TOptional< FCollisionResponseContainer > CollisionResponseContainer
Definition StaticMeshSceneProxyDesc.h:72
ENGINE_API UMaterialInterface * GetNaniteAuditMaterial(int32 MaterialIndex) const
Definition StaticMeshSceneProxyDesc.cpp:205
ENGINE_API int32 GetNumMaterials() const
Definition StaticMeshSceneProxyDesc.cpp:124
uint32 bCastDistanceFieldIndirectShadow
Definition StaticMeshSceneProxyDesc.h:59
uint32 bEvaluateWorldPositionOffsetInRayTracing
Definition StaticMeshSceneProxyDesc.h:61
ENGINE_API bool UseNaniteOverrideMaterials(bool bDoingMaterialAudit) const
Definition StaticMeshSceneProxyDesc.cpp:200
Definition NaniteResources.h:410
Definition ObjectPtr.h:488
Definition Optional.h:131