![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "RHIResources.h"#include "UObject/ObjectMacros.h"#include "UObject/Object.h"#include "Misc/Guid.h"#include "UObject/Class.h"#include "Engine/EngineTypes.h"#include "Engine/TextureStreamingTypes.h"#include "Components/MeshComponent.h"#include "Components/ActorStaticMeshComponentInterface.h"#include "PackedNormal.h"#include "Templates/UniquePtr.h"#include "Runtime/Launch/Resources/Version.h"#include "UObject/RenderingObjectVersion.h"#include "SceneTypes.h"#include "DrawDebugHelpers.h"#include "StateStream/StaticMeshStateStreamHandle.h"#include "StaticMeshComponent.generated.h"Go to the source code of this file.
Classes | |
| struct | FPaintedVertex |
| struct | FStaticMeshVertexColorLODData |
| struct | FStaticMeshComponentInstanceData |
Namespaces | |
| namespace | Nanite |
Macros | |
| #define | STATICMESH_ENABLE_DEBUG_RENDERING ENABLE_DRAW_DEBUG |
| #define STATICMESH_ENABLE_DEBUG_RENDERING ENABLE_DRAW_DEBUG |
Whether FStaticMeshSceneProxy should to store data and enable codepaths needed for debug rendering