#include <StaticMeshComponent.h>
◆ FStaticMeshComponentInstanceData() [1/2]
| FStaticMeshComponentInstanceData::FStaticMeshComponentInstanceData |
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default |
◆ FStaticMeshComponentInstanceData() [2/2]
| FStaticMeshComponentInstanceData::FStaticMeshComponentInstanceData |
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const UStaticMeshComponent * |
SourceComponent | ) |
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◆ ~FStaticMeshComponentInstanceData()
| virtual FStaticMeshComponentInstanceData::~FStaticMeshComponentInstanceData |
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virtualdefault |
◆ AddReferencedObjects()
◆ AddVertexColorData()
Add vertex color data for a specified LOD before RerunConstructionScripts is called
◆ ApplyToComponent()
◆ ApplyVertexColorData()
| bool FStaticMeshComponentInstanceData::ApplyVertexColorData |
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UStaticMeshComponent * |
StaticMeshComponent | ) |
const |
Re-apply vertex color data after RerunConstructionScripts is called
◆ ContainsData()
| bool FStaticMeshComponentInstanceData::ContainsData |
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const |
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overridevirtual |
◆ CachedStaticLighting
| TArray<FGuid> FStaticMeshComponentInstanceData::CachedStaticLighting |
Used to store lightmap data during RerunConstructionScripts
◆ StaticMesh
Mesh being used by component
◆ StreamingTextureData
Texture streaming build data
◆ VertexColorLODs
Array of cached vertex colors for each LOD
The documentation for this struct was generated from the following files: