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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneComponent.h>
Inheritance diagram for FSceneComponentInstanceData:Public Attributes | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
Component instance cached data base class for scene components. Stores a list of instance components attached to the
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default |
| FSceneComponentInstanceData::FSceneComponentInstanceData | ( | const USceneComponent * | SourceComponent | ) |
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virtualdefault |
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overridevirtual |
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overridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FActorComponentInstanceData.
Reimplemented in FChildActorComponentInstanceData, FInstancedSkinnedMeshComponentInstanceData, FInstancedStaticMeshComponentInstanceData, FPrecomputedLightInstanceData, FPrimitiveComponentInstanceData, FPrecomputedSkyLightInstanceData, FSplineInstanceData, FSplineComponentInstanceData, FSplineMeshInstanceData, FStaticMeshComponentInstanceData, FSkeletalMeshComponentInstanceData, and FWidgetComponentInstanceData.
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overridevirtual |
Determines if any instance data was actually saved.
Reimplemented from FActorComponentInstanceData.
Reimplemented in FChildActorComponentInstanceData, FInstancedSkinnedMeshComponentInstanceData, FInstancedStaticMeshComponentInstanceData, FPrecomputedLightInstanceData, FPrimitiveComponentInstanceData, FPrecomputedSkyLightInstanceData, FSplineInstanceData, FSplineComponentInstanceData, FSplineMeshInstanceData, FStaticMeshComponentInstanceData, FSkeletalMeshComponentInstanceData, and FWidgetComponentInstanceData.
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overridevirtual |
Replaces any references to old instances during Actor reinstancing
Reimplemented from FActorComponentInstanceData.
Reimplemented in FPrimitiveComponentInstanceData.
| TMap<TObjectPtr<USceneComponent>, FTransform> FSceneComponentInstanceData::AttachedInstanceComponents |