UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneComponentInstanceData Struct Reference

#include <SceneComponent.h>

+ Inheritance diagram for FSceneComponentInstanceData:

Public Member Functions

ENGINE_API FSceneComponentInstanceData ()
 
ENGINE_API FSceneComponentInstanceData (const USceneComponent *SourceComponent)
 
virtual ENGINE_API ~FSceneComponentInstanceData ()
 
virtual ENGINE_API bool ContainsData () const override
 
virtual ENGINE_API void ApplyToComponent (UActorComponent *Component, const ECacheApplyPhase CacheApplyPhase) override
 
virtual ENGINE_API void FindAndReplaceInstances (const TMap< UObject *, UObject * > &OldToNewInstanceMap) override
 
virtual ENGINE_API void AddReferencedObjects (FReferenceCollector &Collector) override
 
- Public Member Functions inherited from FActorComponentInstanceData
ENGINE_API FActorComponentInstanceData ()
 
ENGINE_API FActorComponentInstanceData (const UActorComponent *SourceComponent)
 
ENGINE_API bool MatchesComponent (const UActorComponent *Component, const UObject *ComponentTemplate) const
 
const UClassGetComponentClass () const
 
const UObjectGetComponentTemplate () const
 
- Public Member Functions inherited from FInstanceCacheDataBase
virtual ENGINE_API ~FInstanceCacheDataBase ()
 
UObjectGetUniqueTransientPackage ()
 
ENGINE_API UObjectGetUniqueTransientObject (UClass *Class)
 
const TArray< FDataCacheDuplicatedObjectData > & GetDuplicatedObjects () const
 
const TArray< TObjectPtr< UObject > > & GetReferencedObjects () const
 
const TArray< uint8 > & GetSavedProperties () const
 

Public Attributes

TMap< TObjectPtr< USceneComponent >, FTransformAttachedInstanceComponents
 

Additional Inherited Members

- Protected Attributes inherited from FActorComponentInstanceData
TObjectPtr< const UObjectSourceComponentTemplate
 
EComponentCreationMethod SourceComponentCreationMethod
 
int32 SourceComponentTypeSerializedIndex
 
- Protected Attributes inherited from FInstanceCacheDataBase
TArray< uint8SavedProperties
 

Detailed Description

Component instance cached data base class for scene components. Stores a list of instance components attached to the

Constructor & Destructor Documentation

◆ FSceneComponentInstanceData() [1/2]

FSceneComponentInstanceData::FSceneComponentInstanceData ( )
default

◆ FSceneComponentInstanceData() [2/2]

FSceneComponentInstanceData::FSceneComponentInstanceData ( const USceneComponent *  SourceComponent)

◆ ~FSceneComponentInstanceData()

FSceneComponentInstanceData::~FSceneComponentInstanceData ( )
virtualdefault

Member Function Documentation

◆ AddReferencedObjects()

◆ ApplyToComponent()

◆ ContainsData()

◆ FindAndReplaceInstances()

void FSceneComponentInstanceData::FindAndReplaceInstances ( const TMap< UObject *, UObject * > &  OldToNewInstanceMap)
overridevirtual

Replaces any references to old instances during Actor reinstancing

Reimplemented from FActorComponentInstanceData.

Reimplemented in FPrimitiveComponentInstanceData.

Member Data Documentation

◆ AttachedInstanceComponents

TMap<TObjectPtr<USceneComponent>, FTransform> FSceneComponentInstanceData::AttachedInstanceComponents

The documentation for this struct was generated from the following files: